That’s the placement of the sensor on Samsung’s Folds and it’s great.
That’s the placement of the sensor on Samsung’s Folds and it’s great.
I’m curious to see how Valve will respond to this seeing as they have CS. I imagine they’d be interested to build a solution but I’m not sure how plausible that even is.
Are those devices all the same manufacturer?
Have you tested if this issue appears on more than one device configuration? E.g. Your personal physical device and on the emulator?
That’s pretty stupid of a feature. Never knew that was a thing since I think Samsung implements their Do Not Disturb functionality differently.
feature where you can only listen to music by turning off “Do Not Disturb”
What phone are you using which does this?
How in the world is that compact? I swear none of these reviewers know what a compact phone is. Unless it’s anywhere remotely near the size of the Xperia Z5 Compact or the iPhone 12 Mini, it is simply normal sized at best.
Oh I just map it to the power button which feels more intuitive anyways since that’s how most other phones have it set up.
Can you not reprogram it to do something else? I could do it with my old S10e, Fold 3 and now Fold 6.
Looks like a neat take on Samsung’s Modes & Routines feature. I think Samsung’s has the benefit of the additional IFTT controls which make it a lot more powerful but I’m all for it if Google integrates those in as well.
This looks great, I’ve been looking for a self-hostable replacement ever since gfycat was shut down. Gonna give it a shot.
Oh as someone very familiar with the field, I perfectly understand why things have come to this point and I honestly have no idea if there’s any way things could retain the way they’ve been before. I just find it worrying in different ways.
It does stand to reason that if they’re dropping all in house engine development, a lot of roles will be freed up. It’s not great and I’m personally not a fan of this consolidation of engines.
Not all of them have a full co-op campaign…
I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.
Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.
To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.
AC3 is kinda infamous for not being great but I think it was thematically the strongest. It just had a ton of pacing issues. If you liked AC4, I suggest playing through that to see Edward’s legacy in a different light. Or read the AC3 book which tells the AC3 story from a different perspective from Edward’s son, it also documents everything that happened after the game.
I agree with you. Even though they’re still not the kind of game so would play regularly, Overwatch 1 was extremely annoying to play with all the stuns, freezes and more. Overwatch 2 toned down and removed most of these which made it actually somewhat enjoyable.
Yea if they hadn’t cancelled the compact back then, I would’ve went with it instead of the S10e I got af the time.
Same here and with the price of GPUs, raytracing is expensive as hell for the wallet and it’s straight up not a good value.