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Joined 3 年前
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Cake day: 2023年9月14日

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  • Jesus fuck that was an awful game. Think I got the SNES version out of a bargain basket for like 5 bucks. Spent hours trying to figure out what to do next while getting my party randomly deleted by stars in the sky that randomly attack you and tossed it.

    Out of morbid curiosity loaded it up on an emulator about 15 years later and followed a gamefaq and finally beat the game to get probably one of the most disappointing endings ever. The game itself wasn’t too bad so long as I had a guide translating the vague clues about where I needed to go. I feel there is almost no way any sane individual under 16 would be able to beat it without some kind of guide.



  • Gonna plug Withering Rooms again! @[email protected] 's review of it initially sold me on it so I’ll just paste it here!:

    I finished Withering Rooms a few days ago, having done both a full first playthrough and a quick run through NG+ to get the ending exclusive to NG+. Since then I’ve been in that odd spot where I’m kind of having trouble moving on to the next game. I just keep thinking about Withering Rooms.

    This game was so amazingly good, it is seriously unbelievable it is the work of a solo dev. Especially since he also composed pretty much all the music - and the music is as phenomenal as the game. I don’t think I’ve been this impressed with a solo dev since Lucas Pope and Obra Dinn.If you vibe in any way with what you see on the Steam page, I heavily encourage you giving it a shot.

    It is one of the most unique games I’ve ever played, which is funny because it simultaneously wears its inspirations on its sleeves. But the influences never end up leading to derivative end product, instead they are just the foundation for the very distinctive artistic vision of an auteur developer that is doubtlessly doing his own thing.And it’s not just about the story and world building and art direction and atmosphere, but the gameplay and build variety is also really good. All the gameplay systems are so well designed, the puzzles are intuitive and the game has so many thoughtful little touches you wouldn’t expect from the first game of a solo dev, especially on the QOL front.

    The combat itself is a little clunky, but you do get used to it and there are several ways to build both melee and spellcasting, there is a ranged weapon build that leans more into consumables, you can sneak around and place traps, you can be a summoner… Probably more that I didn’t think of yet. And using all these different tools is a lot of fun.Having played this I am unbelievably excited for the sequel, which enters Early Access this year.

















  • I came to depend less on the visual cues which are often deceptive and more on the audio ones or counting in my head for dodges/parries. Also invest heavily (basically all your points) into defense/vitality which makes Dodge/Parry misses much more forgiving.

    Eventually, even if you only do a smattering of side quests/areas, you’ll get powerful enough to basically ignore the timing mechanics altogether.

    Also set it on story mode + auto QTEs. I did that on my first playthrough and had absolutely no regrets. The mechanics of the game are definitely secondary to the experience of the story.