I will be buying this as a Christmas present for several friends.
Really, really fantastic game, and Remedy is one of the best studios in existence right now. I can’t think of many other games / studios that take swings as big as them.
I will be buying this as a Christmas present for several friends.
Really, really fantastic game, and Remedy is one of the best studios in existence right now. I can’t think of many other games / studios that take swings as big as them.
I hear what you’re saying, but gamers in this thread (and every thread), are demanding that it come out on Steam, not on GOG, which makes them a huge part of the problem.
Lock in exists partially because gamers have lionized Valve for throwing them trinkets and refuse to use anything else, while Valve has designed their platform around a mandatory launcher and done what they can to lock players into it.
Another great game ruined by gamers’ insistence on dick riding Gabe Newell and always giving Valve a 30% cut, no matter what.
Will anyone self reflect on whether they’re being a dumbass and hurting the entire gaming industry by insisting on only using Steam cause that’s all they’ve ever used?
No. They’ll yell at Epic and Remedy for not wanting to give 30% of their revenue to Valve.
The Alan Wake 1 remaster is also published by Epic
The joke still works fine, just replace PS2 with PS5 in your head.
Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.
They took different approaches in design, but both are attempting to tackle the same UX issue.
That’s what I mean though, both are trying to accomplish basically the same thing, but Sony’s implementation is kind of half baked in that it requires developer support and doesn’t actually resume the game, just gets you close to where you were.
It functions differently, but both are trying to accomplish the same thing from a user perspective, to get them back into the specific part of the game they were just in.
The differences in how they approached that problem is what I mean by Microsoft running around Sony software wise.
Despite other problems, it really feels like Microsoft runs around Sony in circles when it comes to their software prowess. Quick Resume doesn’t work flawlessly with every game, but when it does work it’s pretty incredible to jump straight back to the exact same state in another game as if you’d never closed it.
The combat is way too easy on normal difficulty
I played all the side quests and by like the halfway point, I took off all my armour and just beat every single enemy to death with my bare hands. I would definitely recommend a higher difficulty if you’ve played any rpgish games before.
What the honest fuck are you talking about?
Xbox does not have full screen ads.
You’re literally describing the process of learning.
You’re talking about the people who lowered a car from a rocket crane onto the surface of another planet, you can be thoughtfully critical, but their technical record has earned them a lot more than surface level dismissal.
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They better change that taskbar before releasing to consumers.
They somehow managed to combine the “take up the full width no matter what’s needed” mentality of Windows with the “show the user no useful information whatsoever” mentality of MacOS.
Setting that aside, exploring space is not the same thing as building a company town for the world’s least mentally stable pregnancy fetishist oligarch in an unworldly cold desert where everyone is sure to die.
I would argue that the majority of sci-fi has predicted otherwise.
Yeah bud, there’s also these little shelters called caves.
The author of the article literally guffaws at the prospect of respinning a planet’s core when that’s not remotely how you would approach that problem.
It would be like writing an article saying “Come on, you believe in vaccines? What, you think a scientist can cut open your individual cells and put antibodies in each one? You really think they have tweezers that small? Get real dum dum.”
I know I tuned out of Alan Wake 1 really early thinking it was going to be a boring ‘look around with a flashlight game’. I was very surprised by how fun and intricate the combat eventually got when I went back and actually played it through.
Tap for spoiler
I was certainly not expecting it to turn into a destruction derby / vehicular combat game halfway through.
And on the writing side, I didn’t realize just how funny and tongue in cheek it all is. I think Alan Wake is always a bit of a hard sell because Remedy wants to gradually build and surprise you with new things, and all their humour is super deadpan and satirical of this hard boiled story, which can combine to make it seem kind of boring at a surface / marketing level until you get into the game and realize what’s happening and how much fun they’re having with it.