• 2 Posts
  • 99 Comments
Joined 4 years ago
cake
Cake day: January 21st, 2021

help-circle
  • I switched to Immich recently and am very happy.

    1. Immich’s face detection is much better, very rarely fails. Especially for non-white faces. But even for white faces PhotoPrisim regularly needed me reviewing the unmatched faces. I also needed to really turn up the “what is a face” threshold because otherwise it would miss a ton of clear faces. (Then it only missed some, but also has tons of false positives). On the other hand Immich just works.
    2. Immich’s UI is much nicer overall. Lots of small affordances. For example the menu item to “view in timeline” is worth switching alone. Also good riddance to PhotoPrism’s persistent and buggy selection. Someone must have worked really hard on implementing this but it was really just a bad idea.
    3. Immich has an app with uploading, and it allows you to view local and uploaded photos in one interface which is a huge UX win. I couldn’t find a good Android app for uploading to photoprism. You could set up import delays and stuff but you would still regularly get partially uploaded files imported and have to clean it up manually.
    4. Immich’s search by content is much better. For example searching for “cat with red and yellow ball” was useless on PhotoPrism, but I found tons of the results I was looking for on Immich.

    The bad:

    1. There is currently a terrible jank in the Immich app which makes videos unusable and everything painful. Apparently this is due to some Album sync process running in the main thread. They are working on it. I can’t fathom how a few hundred albums causes this much lag but 🤷 There is also even worse lag on the location view page, but at least that is just one page.
    2. The Immich app has a lot less features than the website. But the website works very well on mobile so even just using the website (and the app for uploading) is better than PhotoPrism here. The fundamentals are good but it just needs more work.
    3. I liked PhotoPrism’s advanced filters. They were very limited but at least they were there.
    4. Not being able to sort search results by date is a huge usability issue. I often know roughly when the photo I want to find was taken and being able to order by date would be hugely helpful.
    5. You have to eagerly transcode all videos. There is no way to clean up old transcodes and re-transcode on the fly. To be fair the PhotoPrism story also wasn’t great because you had to wait for the full video to be transcoded before starting, leading to a huge delay for videos more than a few seconds, but at least I could save a few hundred gigs of disk space.

    Honestly a lot of stuff in PhotoPrism feels like one developer has a weird workflow and they optimized it for that. Most of them are counter to what I actually want to do (like automatic title and description generation, or the review stuff, or auto quality rating). Immich is very clearly inspired by Google Photos and takes a lot of things directly from it, but that matches my use case way better. (I was pretty happy with Google Photos until they started refusing to give access to the originals.)


  • Most Intel GPUs are great at transcoding. Reliable, widely supported and quite a bit of transcoding power for very little electrical power.

    I think the main thing I would check is what formats are supported. If the other GPU can support newer formats like AV1 it may be worth it (if you want to store your videos in these more efficient formats or you have clients who can consume these formats and will appreciate the reduced bandwidth).

    But overall I would say if you aren’t having any problems no need to bother. The onboard graphics are simple and efficient.








  • The concern is that it would be nice if the UNIX users and LDAP is automatically in sync and managed from a version controlled source. I guess the answer is just build up a static LDAP database from my existing configs. It would be nice to have one authoritative system on the server but I guess as long as they are both built from one source of truth it shouldn’t be an issue.


  • Yes, LDAP is a general tool. But many applications that I am interested in using it for user information. That is what I want to use it for. I’m not really interested in storing other data.

    I think you are sort of missing the goal of the question. I have a bunch of self-hosted services like Jellyfin, qBittorrent, PhotoPrism, Metabase … I want to avoid having to configure users in each one individually. I am considering LDAP because it is supported by many of these services. I’m not concerned about synchronizing UNIX users, I already have that solved. (If I need to move those to LDAP as well that can be considered, but isn’t a goal).


  • I do use a reverse proxy but for various reasons you can’t just block off some apps. For example if you want to play Jellyfin on a Chromecast or similar, or PhotoPrism if you want to use sharing links. Unfortunately these systems are designed around the built-in auth and you can’t just slap a proxy in front.

    I do use nginx with basic with in front of services where I can. I trust nginx much more than 10 different services with varying quality levels. But unfortunately not all services play well.


  • How are you configuring this? I checked for Jellyfin and their are third-party plugins which don’t look too mature, but none of them seem to work with apps. qBittorrent doesn’t support much (actually I may be able to put reverse-proxy auth in front… I’ll look into that) and Metabase locks SSO behind a premium subscription.

    IDK why but it does seem that LDAP is much more widely supported. Or am I missing some method to make it work







  • Yeah, I can’t believe how hard targeting other consoles is for basically no reason. I love this Godot page that accurately showcases the difference:

    https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html

    Currently, the only console Godot officially supports is Steam Deck (through the official Linux export templates).

    The reason other consoles are not officially supported are:

    • To develop for consoles, one must be licensed as a company. As an open source project, Godot has no legal structure to provide console ports.
    • Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.

    Who at these console companies think that making it hard to develop software for them is beneficial? It’s not like the SDK APIs are actually technologically interesting in any way (maybe some early consoles were, the last “interesting” hardware is probably the PS2). Even if the APIs were open source (the signatures, not the implementation) every console has DRM to prevent running unsigned games, so it wouldn’t allow people to distribute games outside of the console marker’s control (other than modded systems).

    So to develop for the Steam Deck:

    1. Click export.
    2. Test a bit.

    To develop for Switch (or any other locked-down console):

    1. Select a third-party who maintains a Godot port.
    2. Negotiate a contract.
      • If this falls through go back to step 1.
    3. Integrate your code to their port.
    4. Click export.
    5. Test a bit.

    What it could be (after you register with Nintendo to get access to the SDK download):

    1. Download the SDK to whatever location Godot expects it.
    2. Click export.
    3. Test a bit.

    All they need to do is grant an open source license on the API headers. All the rest is done for them and magically they have more games on their platform.


  • Vista sucked so bad. I got a nice new laptop and it was constant pain. One of the real breaking points was that it would refuse to let me modify or delete some files even as superuser. If I recall correctly they weren’t even system files, maybe a separate partition or something.

    I tried installing XP but there was some sort of driver issue with my CD drive. It would start installing fine, but then once it tried to reboot off of the HDD to finish the installation it couldn’t find the installation CD to finish copying things, so the install just crashed half-way done.

    I installed Ubuntu on a partition, dual booted for a while. After a few months I realized that I never even used the Windows partition anymore so I wiped it.


  • Likely what is happening is that the game is probing audio devices and triggering the mic on your headphones to get picked up. This switches them into the “headset” profile which has awful audio quality. I don’t know why the UI isn’t showing that, make sure you are checking while the game is running and the audio sounds bad.

    If you want your headphone mic to work there is not much choice. There isn’t a standard bluetooth profile with good audio and mic. If you never want to use your headphone mic you can probably configure some advanced settings in your audio manager (probably PulseAudio or PipeWire).


  • This is my dream. However I think my target market is smaller and less willing to pay (personal rather than business). However maintenance is low effort and I want the product for myself. So even if it doesn’t make much or anything I think I will be happy to run it forever.

    The ultimate dream would be to make enough to be able to employ someone else part time, so that there could be business continuity if I wasn’t able to run it anymore.