You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
I mean, Christianity kinda does, too, but gay Christians definitely exist. Islam and its interpretations/practices aren’t monolithic.
That’s not to say that I think she actually exists - all evidence seems to point to Coty Craven being a con artist - but “gay muslim” isn’t necessarily a red flag.
Humble used to be an event that celebrated and showcased indie developers while at the same time raising many millions for charities. Then IGN bought it and rapidly enshittified it into a bog-standard, for-profit corporate enterprise like any other, and I’ll never forgive them for it.
Do they even give any of the profits to charity any more? If they do, I bet they only keep it around to take advantage of the tax writeoffs.
In that case, I’m still not sure what the Intellivision brand even has left that Atari would want… I guess they could do one of those nostalgia re-release collections of old Intellivision games, but I feel like the nostalgia market for a nearly 50-year-old console mostly known for being a failed competitor to the 2600 is… very niche.
Huh, first I’m hearing of this Amico thing. I don’t know if it really has the support to capture enough of the market it seems to be going for… It looks like it’s trying to go for the “family-friendly, easy-to-use” concept that the Wii had, but the Wii had Nintendo behind it, along with other major publishers making games for it. The games included also look rather… basic.
…Annnnd it’s also a Tommy Tallarico thing. Of course it is. Why on earth does Atari want this?
Oh, so I guess the “uncompleted level count” just refers to “uncompleted by anyone except the creator.”
Did Mario Maker have any kind of safeguards against users publishing troll levels that were just physically impossible to beat? Since there’s only one uncleared level left, I assume so, but I would’ve thought that the easiest way to verify a level could be beaten would be to make the creator beat it themselves before it could be uploaded.
I would’ve expected either loads of unbeaten levels or no unbeaten levels at all, but having only one unbeaten level is interesting…
We don’t currently foresee any changes to our funding model, as Homecoming is not required to pay any up-front or recurring license fees. We continue to be overwhelmed by the generosity of the community when it comes to keeping the server online.
It doesn’t seem like Homecoming is having to pay anything for the license, at least. It’s not like NCSoft is able to make any money from CoH anymore, so they may just be taking an opportunity to build some community goodwill for little opportunity cost. If they demanded any revenue for the license, it’d cause community backlash, and a donation-funded fan server of a long-dead MMO almost certainly wouldn’t be able to afford any meaningful licensing costs, anyway.
IMO, smartphones had the chance to revolutionize the gaming industry, but ended up wasting almost all of that potential on skinner boxes riddled with ads and microtransactions. Most of the best mobile games are ports from other systems, like the mobile edition of Minecraft and whatnot.
I think Pokémon Go was possibly the closest any major publisher has come to actually realizing the full potential of mobile games as a format, but it still fell painfully short with massively dumbed down mechanics and an absolute grindfest of a progression system.
There are still a few good indie projects out there (I like Soul Knight) but generally the mobile gaming market is so full of absolute dreck that I usually just don’t bother.
I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.