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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Mmm I know what you are saying but I used to work with a lot of 3D game artists. All but a few hated Blender and said they found it counter-intuitive. But really it was that it wasn’t just like 3DS Max and Maya (and it is a bit like Max to be honest). I’m delight over a decade later it’s use has ballooned anyway.

    During the same time in games, they switch all the non-2D artists to GIMP to save money. Every time I went into the animation room for something, I could hear “GIMP can’t do X or Y” and every time I could show them how it could. They didn’t want to try and were confused/cross it wasn’t PS.


  • Blender used to get a lot of stick about it’s UI, but it’s now it’s doing amazingly well. It seams to be freeing 3D from Autodesk.

    GIMP seams to be going through a bit of a development phase and after GTK3 move is complete, other features will get the that development. It could be interesting few years.

    As for trying RISC OS, no where is especially active to be honest. Though it can be run on Raspberry Pi. The big thing it still does best is save dialogs. Just drag into a file manager window. For the decades after leaving RISC OS I have to copy paste directory paths like a primitive! The ROX Linux desktop gives you a bit of a taste of it, but only ROX apps have the dialog magic. Last I run RISC OS was ArcEmu to play Bug Hunter 1 & 2. I did some open source work on RPCEmu to run games I made as a kid. I should run it again to show the kids what I was doing at their age!


  • My point is intuitive isn’t the same for everyone.

    GIMP doesn’t come from a clone of PS. It has it’s own history and its users are used to it as it is. Any change to be a PS clone isn’t what it’s existing users (and developers) want. Forks to do this have come and gone. Single window mode is all that came out of mainline GIMP to appeal to PS users. This is part of a thing with open source, it’s not possible to force something on the developers. You have to fork, work hard, win people over and become the new main branch. GIMP mainline keeps winning those battles.

    Edit: oh and I am totally a freak in my software background outside of British computer people my age.














  • It needs to be faster and more stable. Crashes and slowness are killer issues. Slowness is single core issue. You can see one core working it’s ass off, but the other like 15, sitting doing nothing. Plus it freezes during that often because it’s not async/multi-threaded enough. Crashes, well that’s just bad, but in this case it’s normally when even 48GB RAM isn’t enough. Bloody curved geometry from external sources with massive messes. Needs more exchanging files methods that isn’t mesh based. But also mesh rationalization tools are need too.