Seeing unknown: “What’s he building in there? …we have a right to know.”
Seeing unknown: “What’s he building in there? …we have a right to know.”
I plugged it into Google Lens (top-left corner, with some of the blurred bit in it): https://store.steampowered.com/app/18700/And_Yet_It_Moves/
See the 7th screenshot.
EDIT: Sorry, didn’t see someone answered before me, their comment didn’t federate to my instance even now
I’ve had similar thoughts here, but I’d add also that the remasters also bloat the data of a game massively while also completely cutting out some really smart rendering tech. Like vertex colors in general, but specifically Spyro’s vertex color skyboxes.
Similarly was watching reviews on the Medievil remaster and hearing a few people say that they left some glaring design issues in.
Games back then were pricier - once you account for inflation.
That’s commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.
Though lots of things are better now: the entire back-catalogue of games, more access to review/forums, free games (and also ability to create your own games without doing so from nothing) etc. Aside from when video store rental was applicable, early gaming was more take-what-you-can-get (niche hardware/platforms might still have that feel somewhat).
I use Krita for infrequent no-stakes photo editing (and even pixel art at one point), might not be for everyone but there’s a lot of overlap. Also you can use G’MIC with Krita, so that might help.
I used to use GIMP, but I prefer Krita now.
I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.
My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.
Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.
To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.
I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was
declarative user interface framework based on GTK
though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.