

Server Linux has exactly the same ACPI problems and manages fine there.
Server Linux has exactly the same ACPI problems and manages fine there.
Have you ever chained three Cisco 2600 routers together and then successfully ping’d clients on each end? Do you know what BGP is? OSPF? Do you know the difference between routing and routed protocols?
I know you don’t, because people who do don’t make the claims you’re making.
No they fucking don’t, that’s not what routers do. You don’t know what you’re talking about.
And don’t fucking tell me NAT is for security, either.
Skype won’t be supporting anything at all very soon.
What happened with Vonage is something that could happen with any kind of instant messaging, including things like Discord.
With everything directly addressable (not just static addresses, but directly addressable), an IM/VoIP service can simply connect to the recipient. No servers are necessary in between, only routers. That doesn’t work with NAT (CG or otherwise), so what you have to do is create a server that everyone connects into, and then that forwards messages to the endpoint. This is:
This is largely invisible to end users until free services get enshittified or something goes wrong.
Yes, it’s only tangentially related to static addresses, but it’s all part of the package. This is not the Internet we should have had.
And at least in the US (in single family homes) its crazy unlikely that your router is behind any NAT
Your router has NAT. That’s the problem. CGNAT is another problem. My C&C: Generals issues did not have CGNAT.
. . . nobody at home actually runs VOIP . . .
Plenty of people used Skype and Vonage. Both were subverted because they have to assume NAT is there.
. . . quick game servers don’t need static . . .
But they do work better without NAT. That’s somewhat separate from static addresses.
My old roommate and I had tons of problems back in the day when we tried to host an Internet game of C&C: Generals behind the same NAT. I couldn’t connect to him. He couldn’t connect to me. We could connect to each other but nobody outside could. It’s a real problem that’s only been “solved” because a lot of games have moved to publisher-hosted servers. Which has its own issues with longevity.
You can get IPv6 addresses. What you can’t get, in many cases, is a static IPv6 prefix assignment.
CGNAT is not fine. Its problems are simply hidden from most people. ISPs have to have more equipment that’s less reliable, increases latency, and is potentially a bandwidth bottleneck.
The reason they have no use for a static address is because applications haven’t evolved to work that way. Roll back the clock 30 years, do IPv6 seriously so that everyone has static assignments by the time the Y2k problem has come and gone, and you have a very different Internet.
In fact, many applications, like VoIP and game hosting, have to go through all sorts of hoops to work around NAT.
“Hashed emails”. Besides the fact that they can match up a hash from one source to a hash from another source to link them to the same person (they never said they’d salt them), emails often have enough predictability to break the hash. Assuming they all end in “@gmail.com”, “@outlook.com”, or “@yahoo.com” will get you the vast majority of emails out there. Unlike a good password scheme, people don’t shove a lot of random data into their email addresses.
If you’re not too stuck on modern AAA titles, PC gaming is cheap. Possibly the cost of the electricity coming out of the wall.
I always said that about the PS2, or early model PS3s if you can get one for a reasonable price. Backwards compatibility galore.
And this coming release will be the first time I’m not going to bother about a new Nintendo console going back to the original. For context, I even like the Virtual Boy. Nintendo has done everything possible to make themselves unlikable.
Wouldn’t that imply it’s not a growing market anymore?
Not so much mixed metaphors as throwing the ingredients in a bowl and calling it a cake.
Will they? A lot of “live service” games are failing of late.
When does Ubisoft realize that “you never owned it” and “you can’t complain” are arguments for not buying their next game?
So glad Nintendo is catching up with PC features from 20 years ago.
Open world Mario Kart is one of the last new things you could do with the series. Otherwise, it’s just updated graphics and tracks.
I also started with GTA V in the last few years. I sometimes describe it as an interactive movie rather than a game.
That’s not meant to be insulting. It’s a very well told story with perfect social satire. The characters are excellent. If you judge it the way a movie is judged, it’s very good. The one thing is that the story should have finished with the big three-way shootout instead of Franklin’s choice. Otherwise, very well put together.
As a game, though, it’s mid. There are several mechanics where they teach you to do a thing, but it never comes up again. Money is no longer a limitation after the first heist is done. Owning a business isn’t likely to be profitable for the length of a likely playthrough.
I accepted most of the morally questionable stuff. It comes with the series, and you’ll either have to accept it or not play. It’s balanced out with obvious social satire; it’s aware that this is not how people should act in real life. It’s a game for mentally mature players who understand that none of these are good people. That mental maturity doesn’t necessarily come with age.
However, I drew the line at the paparazzi storyline. Just felt too sleezy. The FIB torture bit also came close to me, but in-game, even Trevor didn’t feel comfortable with that, and he’s a monster.
Only other part I skipped was that damn yoga bit. Glad the game let you skip it while still progressing, because I don’t know what it wanted me to do.
I’m a little surprised it got so many 10 out of 10 reviews at launch. I guess the draw distances are impressive for a game that worked on the Xbox 360, and it uses those draw distances for important artistic effects. It makes it feel like a real city. But there are bugs that prevent progression years after release (albeit with workarounds most of the time), and some of the mechanics are bolted on. It’s a 9/10 movie and a 7/10 game that averages to 8/10.
Steph Sterlings’ recent video hits it directly. The big publishers see Balatro doing well, so they go copy Balatro. They spend a lot of effort looking for the next Balatro in all the wrong places. Their attempts to copy it will fail, because people who like Balatro will just play Balatro. This will continue until there’s a new indie darling dominating the sales charts, and then they’ll try to copy that.
The industry is deeply misguided.
Given that the the memo was submitted in court as evidence in a 2002 case, Comes v. Microsoft, it’s probably real. If anything, it didn’t succeed enough. It probably would have been possible to lock Linux out entirely, but by 1999, there were already too many Linux and *BSD x86 server deployments. Couldn’t ignore them. Had to make it just kinda shitty rather than battening it all up.