

Ignorant and short-sighted, same as people complaining abou CG in movies a decade ago.


Ignorant and short-sighted, same as people complaining abou CG in movies a decade ago.


I bit of a derailment here, but having done my annual LotR rewatch recently, some of the CGI is starting to stand out for me. Apparently a remaster would cost way too much, and trying to work with such old scenes would be neigh impossible today due to compatibility issues. But I’ve wondered if a similar tech can be applied, not to change the visuals, but to apply better lighting/shading to things like balrog, or gollum.
I want to be very clear I don’t wish for a Star Wars-type remake. LotR may be the best trilogy ever, and it seems less and less likely to ever be dethroned as such.


Skeptical is widely used in Britain too, it’s about 50/50


The easiest way to climb to the top is over other people’s backs.


+ the initial complex animation stutters on Firefox mobile. Other examples run smoothly.
Very interesting anyway, I’ll look into it properly later. I’ve been trying to get some vector animations made and the free(ish) editors I could find were painful to use, so an alternative is most welcome.


If your chatbot is shitting code, don’t contribute to anything important. LLM is a navigation, you’re the one behind the wheel, and ultimately responsible for where you end up.


DRM-free > Imaginary perpetual ownership > subscription > drink a verification can to start
AAA do not manufacture demand for storage, that’s frankly ridiculous.
This is a simple issue of optimization:
A: noone cares to optimise the size when performance is a much bigger issue.
B: games are still often optimised for HDDs on consoles (duplicated assets), then ported to PC with as little effort as possible
I wonder how much they’ve lost in total. So many hours, injection molds, and presumably good chunk of the production. Surprisingly careless!
There are actually quite few RTS out or coming out now, it’s a bit of a resurgence.