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Cake day: May 29th, 2024

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  • I really hate the chrome and blue cyber lights they replaced the forerunner architecture with in this and the 343 Halo games.

    The weird brushed metal / almost stone like appearance of the original material gave the impression of something monolithic and ancient. Yeah, there were some holograms hovering in front of walls, but these were always hidden inside structures, becoming more numerous as you went deeper underground, as if to imply that you’re entering some sacred space or getting closer to something secret. In either case I think the structures had a quiet dignity that contrasted strongly with the Covenant’s very loud bright blue and green aesthetic (even the aforementioned holograms were pale and less saturated compared to the Covenant stuff).

    Instead we get something that looks like it belongs in a fucking gamer PC or some pimp’s car.



  • There is no point in playing nice to attract customers if they can’t pay, so businesses are stealing from the poor (mostly data in the case of MS) and selling only to the rich (higher valuation).

    Do you remember when CEOs would make announcements at conferences they’d be trying to convince consumers about how good their product is? Pretty frequently they were lying, but now they’re not even talking to us, when they speak they’re addressing stock holders and other companies.

    They were the most hated company in the 2000s and pivoted to one of the good guys by the end of 2010s.

    I want an apology letter from all the “stop hating on Microsoft, its not 1999 anymore and they have a new CEO :) :) :)” people.




  • In more concrete terms, if I can buy Diablo 2 (pay fixed cost), get a really good item drop (random chance value outcome), and sell my Steam account to someone who wants that item (money in, money out), why would that be different than that same flow with a loot box?

    One potential difference is that you can play Diablo 2 as many times as you want.

    So, its a lot less like inserting a coin to buy a chance at a capsule machine and a lot more like buying the whole machine. With every copy of the machine having the same capsules inside it. In your analogy you can say the previous owner already got a few capsules out, but you can also open the machine if you want and put them back inside, or change the machine’s contents.




  • I fell out of love with Team Fortress 2 after they murdered the art style with the cosmetics and extra weapons.

    I didn’t realize it at the time but later on I fell further out of love with it for its role in normalizing lootboxes. In retrospect we should have shut that shit down as hard as horse armor was. Tribes: Ascend and TF2 were patient 0 and 1 in the pandemic. It was seen as acceptable at the time since the games were free, but we didn’t anticipate the broader effects it would have.







  • Did you mean TotK instead of BotW?

    I’ve played Gmod since probably around 2007, but IMO this is a bit disingenuous.

    EDIT: also, I’m not a Nintendo lover, actually pretty much hate them for issuing takedowns of fan games and let’s plays.

    The physics in Tears of the Kingdom is way more stable than Havok. In Gmod even putting a bunch of cans inside a crate can make them start vibrating or cause them to fly out at a million miles per hour after you try picking them up. Walking around on a moving physics object is extremely jank, and can cause you to phase through it or just be killed instantly by mysterious physical forces that appear out of nowhere. In particular, the puzzles that use chains (which have collision with themselves and other objects, unlike Source engine ropes that phase through everything), are way beyond anything you could do reliably with Havok.

    In addition to that, TotK takes Gmod’s mechanics and uses them as the basis for combat encounters and puzzles, inside an actual campaign with a narrative, environmental design, music, etc. That sort of thing adds a lot; just look at Portal vs Narbacular drop.

    And yeah, I know that there are community made gamemodes for Gmod that use its physics mechanics for all kinds of stuff. None of those are a 70 hour long professionally designed campaign. That’s not to say that I think TotK’s campaign is strictly ‘superior’ to that community made content, or should be viewed as a substitute for it, but I also don’t think the opposite is true either. These are simply two different types of experiences, and neither replaces the other.