I don’t know how dead it is, but it’s pretty straightforward to set up your own gateway (public or private). Even if you don’t have a tech background, there’s the “IPFS Desktop” app that stands up the IPFS service locally.
I don’t know how dead it is, but it’s pretty straightforward to set up your own gateway (public or private). Even if you don’t have a tech background, there’s the “IPFS Desktop” app that stands up the IPFS service locally.
The only one I think is reasonable is GraphQL. But that isn’t rest, and HTTP is just one of the transport layers it supports.
For anything claiming to be RESTful, it’s a crime.
The article is talking about art in promo material.
Think about it: whenever you see a piece of production art featured in a social media post or a press release or a game announcement at a big televised showcase, all you ever see is the art. You never know who made it, whether it was created by an individual or a small team (or even a studio).
Two different concepts.
You’re talking about work slowing because of increased overhead from more people needing to communicate and make decisions.
The OP is talking about the"bus factor". How many people can leave the project unexpectedly and still have the project survive. E.g. if only one person has access to merge changes, the bus factor is 1 regardless of how many people actively contribute.
(another pet peeve of mine is “rest” APIs that use 200 response codes for everything)
Yup, also some APIs use GET for everything. It’s a pain. And it means that filtering by verb only helps if you’re intimately familiar with the API. And even then, only if you keep up with changes as they happen. So really, only if you’re developing the API yourself.
Heroic Game Launcher is pretty cool. It does game save sync with GOG games too.
I think they did say that in the older thread. But for proper security, you shouldn’t have to trust them. You should have build tools that will re-fetch everything to create an identical build. That gives a clear chain of custody, which proves that morning has been tampered with.
It sounds like most, if not all, come from upstream projects.
I love the idea, but I don’t believe the timeline.
I haven’t played in a few years so take this with a grain of salt.
My approach is to build things out incrementally. If your cashflow stays positive the entire time, you won’t have money problems.
For design, try to find modular chunks you can repeat. A cellblock with bathroom and showers. A canteen. Make blueprints from them and twist them.
Do you have a foundation and walls around the entire space? I usually kept most stuff outside with a fence around the perimeter.