Yes, but you still need to install the cores developed by the community in order to play ROMs.
The necessary core for ROMs was released barely a day after OpenFPGA support was, but it wasn’t released by Analogue.
Yes, but you still need to install the cores developed by the community in order to play ROMs.
The necessary core for ROMs was released barely a day after OpenFPGA support was, but it wasn’t released by Analogue.
The console doesn’t officially support ROMs. It must run games off the original hardware carts.
However, there’s a fairly simple hack to get ROMs to play on the SD card slot of the Analogue Pocket that many suspect was unofficially developed by Analogue themselves.
I bet this is super useful for Playdate development
Yeah I think they needed horsepower to run some sophisticated models in Matlab, and Apple had a killer educational discount.
Just seemed odd to pay your way into the Apple ecosystem just to wipe it and install Ubuntu
I remember having my mind blown in college when I saw a Mac Pro tower running Ubuntu in a lab.
Yeah. They cancelled it after they realized that people were buying consoles to build computing structures which went against Sony’s “sell the console at a loss and make it up in game sales” strategy.
Edit: on wait, that was PS3.
What’s funny is that’s how it started. Apple sold movies as early as 2007 before Netflix or Amazon video or whatever and expected you to host the files locally either on your computer or your AppleTV (which had a hard disk drive at the time) and stream it locally over iTunes. If you lost the file, that was supposed to be it.
Of course, you still had to authenticate your files with the DRM service, and eventually they moved libraries online and gave you streaming access to any files you had purchased.
Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don’t care about everyone else because they don’t make any money off anyone else.
For some games, 20% of players spend $1800 or more a year. One of those people spent $90k.
So if your game sucks for everyone else, it’s not a big loss.