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Joined 1 year ago
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Cake day: June 18th, 2023

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  • Yeah when I worked at BioWare we would do things gradually, then I moved to EA Mobile and staging and testing was like a foreign concept. It was wild. Fortunately that changed, but having a staging instance is really really important, as I’m sure many people now realize. Sometimes lessons are hard. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯








  • Lol you can have shade. Nobody is perfect, for example: do you know what a Gold Master is? It’s the final copy of the game that is written on the disk. It’s also the reason why when you buy a game, the patch is gigantic. It’s an out of date build of the game, really really important, and has to be certified by both Microsoft and Sony. (Called the certificatation process) It takes months, but production can’t stop, thus the patch.

    The dragon age team, for DAI, built this super important build on a QAs desktop. Why might this be bad you ask? Because it’s an uncontrolled system that’s not clean and is connected to the Internet. Thank God they didn’t have a virus or malware, because it could’ve been written to millions of disks. Lol

    It’s the same reason why, initially, the first Star Wars: The Old Republic launcher installed in a user folder named “hedev”. Users were like who the fuck is hedev? Lol that was a coding bug and less of a build mistake but still. (I fixed that bug. Now they use a much much better launcher, went from version 2.6 to version 6.x). I miss that team, they’re rockstars.

    The details matter.

    edit: clarification





  • Did you not like DAI? I liked DAI (and worked on it some), but that was a much different BioWare. I was lucky to not work for BioWare when they shit canned the whole Austin office and sold Star Wars: The Old Republic to Broadsword. I heard a loud of BioWare people also left, but what are you doing to do in the shit hole that Edmonton is? Not many options I’ve heard. Though I’ve also heard there are some small studios in Edmonton that have spun off, as they always do.

    As someone who has worked directly with that team I’m hopeful but also hoping it’s not another dumpster fire like Anthem was. I could go on forever about that project.

    edit: small Edmonton studios