

The only ue5 game I have played with good performance is satisfactory and that’s because good performance is necessary for a game like that (so they put a lot of effort into it)
The only ue5 game I have played with good performance is satisfactory and that’s because good performance is necessary for a game like that (so they put a lot of effort into it)
Do you think if the others knew they were going in a bundle with destiny they would have also skipped this bundle?
I don’t understand why people have issues with shows like this, it’s not like ads on annoying news websites, people want to watch them, I’m not watching but I think it’s quite exciting waiting for a trailer you want to see (silksong for example) compared to seeing it in a news article afterwards.
Wasn’t a lot of the usual names from the 3d mario studio’s last game (dk) missing from the credits? I heard someone say it’s probably because they were working on a 3d mario in parallel… hopefully
This would be great, I recently used a regular xbox controller for the first time since I got my deck and it felt so small and all the buttons were in the wrong place and it made me mad.
It’s possible to use your steam deck as a controller on your pc. You can use steam link, but if your WiFi isn’t very good there will be problems, or virtualhere. I haven’t tried virtualhere but I have heard that it is good, unfortunately, the only good guide I found for it is on reddit :(
https://www.reddit.com/r/SteamDeck/comments/v22ddf/guide_how_to_use_your_deck_as_a_steam_input/
Space Station 14 is one of my favourite games, but it can be very confusing to start playing and definetly isn’t for everyone.
As someone looking in from the outside, the problem is with the way UE5 markets itself, (people using UE5 can correct me). The appeal of UE5 is that it does all the boring stuff for you. For example, instead of buying a good light system off of your engine’s marketplace or making your own you can just use lumen. Any system marketed as something you can “just use” is going to get implemented wrong because its appeal is supposed to be that it is low effort.
^(no shame to devs that do think like this, game development is hard and having solutions like this just gives more time to make the game you want)^
But it does make sense that it can be used correctly, UE5 is way to mainstream for it to be built on systems that never work.