Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.
To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.
So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.
This is what happens when an ideas guy with no technical knowledge is making technical decisions.
Yes, there’s a monochrome display in the middle. It’s kinda like a TI-86 calculator aimed at children.