

Warhead was like Crysis 1.5, actually. But I have tried playing the original Crysis online a couple years ago and it’s possible. Not super convenient, but possible.
Warhead was like Crysis 1.5, actually. But I have tried playing the original Crysis online a couple years ago and it’s possible. Not super convenient, but possible.
Dang, you’re still posting? I haven’t seen these for months.
Probably because I rarely scroll below 100 upvotes on Top…
I mean, they listen sometimes. But the point is, they, as any other company, were doing it to pretend that they are cool and progressive. As the result they got mostly negative reactions. So why bother with the effort if you’re only gonna reduce your already dwindling player base. IIRC, they were very small symbolic events anyway.
I’m pretty sure this happened because sooo many players complained about the event the last times. I remember boycotts and stuff.
I’m not saying Jagex isn’t bad, but this time it’s on players.
Why is the dpad censored?
Do you mean that the app should render them in a special way? My Voyager isn’t doing anything.
Are there actually people complaining that she’s ugly…? She literally looks like a model, just with some scars.
PipeWire is a server and user space API to deal with multimedia pipelines. This includes:
- Making available sources of video (such as from a capture devices or application provided streams) and multiplexing this with clients.
- Accessing sources of video for consumption.
- Generating graphs for audio and video processing.
Nodes in the graph can be implemented as separate processes, communicating with sockets and exchanging multimedia content using fd passing.
You can’t patent code, and it’s automatically copyright protected. Nintendo just needs to prove they wrote the code originally, which should be easy.
Having an ergonomic keyboard is a step in the right direction, but it’s still a device for entering text.
As you mentioned, it’s still a slab, that is only good for a few genres of games. Basically, a flat controller without the analog sticks, which is opposite of ergonomic, and you don’t use that with a mouse.
You’re misinterpreting my point. We can make a device with precise inputs that isn’t a flat slab of buttons, we just haven’t yet. This is not a gamepad vs. KBM argument.
It’s not really that ironic. Something more ergonomic with the same tactile short travel buttons would’ve worked even better, you can just also do it with a keyboard, albeit not as comfortably.
In the very least, something more rounded and ergonomic than a row of buttons, something that lays out the buttons in such a way that they are more easily reachable without moving or contorting your hand. Fewer buttons for the pinky, more buttons for the thumb, which is now pretty much only used to hit spacebar. Maybe a big analog stick that sits under your palm, so you can tilt your entire hand to move (IDK how how useful that would be, but you wanted me to imagine something), leaving your fingers free to perform other actions.
I didn’t set a goal to pitch something better, I just pointed the fact that we use unoptimized hardware and hopefully somebody is working on something better.
Yeah, I’m not strictly comparing KBM vs. gamepad. As you mentioned, keyboards are just not ergonomic, and that’s what I was basically saying. So you understood my point precisely, I, too, want to see more options.
I think it stuck around because the primary purpose of a computer is still information handling, and thus almost all of them require a keyboard. And since keyboard is always included and is “good enough” people just kept using what was available. History is littered with cases where something stuck merely because it was good enough and easily available. The QWERTY layout itself is a good example. There are layouts that are much better, yet 99% of the keyboards still use it. Because alt layout keyboards are scarce and using them requires relearning. All while QWERTY is good enough.
You’re missing my point and just sticking to the usual false dichotomy of KBM vs. gamepads. I’m saying, we should come up with something better than a device designed for entering text, and I didn’t even criticize mice. Keyboard isn’t and can’t be “optimal” gaming device because that’s not its purpose, and it’s not what it was optimized for. Games just adapted to accommodate the devices already included with every PC, with varying degrees of success. That is just a fact, not an opinion. Keyboards weren’t made for playing games, we just adapted to using them, therefore they aren’t optimal.
Which means that we are yet to develop the optimal device for gaming to use in conjunction with the mouse, one that was designed specifically for that purpose. Just because you “don’t know what else would be better when combined with the mouse” (quote from your other comment) it doesn’t mean that nobody can design something better.
Yes, controller are purpose built for gaming, and they are definitely far superior in a lot of game genres. But mouse still is better for precision control, be it aiming a gun or selecting a unit. And keyboard is holding it back, because it’s just an unoptimized row of buttons.
Yes! That’s the kind of stuff I hope goes mainstream and supported more. Something purpose-built not for typing, but for gaming.
And I’m sure it would be quite comfortable to have a TKL (or some other compact KB) between that and a mouse and switch between inputs when necessary.
I wasn’t talking about LAN but playing online on public servers. And I wasn’t saying it as a bad thing, just tempering expectations. Iirc, you have to patch the game, then create an account for the GameSpy replacement. There were some stability issues, too, but if you find a decent server it was ok.
But after all of that the main issue was, of course, lack of players.