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Cake day: June 23rd, 2026

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  • Willis makes clear that crunching was not mandated by id Software, but says that the amount of work they needed to do, combined with the timeframe the team was given to do it in, made the implication clear.

    “You get loaded up with 60 hours of work in a week, and what do you do?” he says. “It’s almost this thing like, at the level of quality that the players expect and that you expect from yourself, it’s kind of like almost pseudo-induced crunch.”

    Sounds like they had high personal standards, loyalty to the company, and were emotionally invested in the quality of what they’re working on. Big mistake in 2026.

    Willis was one of the many id Software devs laid off as part of Microsoft’s massive cuts, in which it slashed 1,600 jobs (with another 1,600 being cut over the next fiscal year) and numerous studios like Compulsion Games and Double Fine were cut loose from Xbox Game Studios. Apparently, the Revelations team learned about the layoffs the day before the expansion was due to launch.

    “You spend so much of your energy and hours of your life, and sacrifice a bunch of things to get something out of the door, and then they lay you off,” Willis said. “It’s such a wild feeling.”


  • The article goes into this.

    Looking at the basic performance charts Nvidia has provided us so far, the ultra-high frame rate figures are based on 6x Multi Frame Generation. So, while the little RTX 5060 can churn out a 258 fps result in NBA 2K27 at 1080p Ultra settings with ray tracing and DLSS 5 enabled, the game underneath will actually be running at around 43 fps.

    258 / 43 = 6

    I haven’t looked at the raw numbers, but if the A.I. is reducing performance by 60%, you can do some basic math and estimate that your game would have 110FPS normally. So the A.I. technically comes out ahead by a lot of frames. But, are those frames actually valuable? 60fps is enough for me personality, and 120fps is more than enough for almost everybody, so anything more than 120 is basically fluff.

    Also I don’t really want to play a game where 5/6 of frames are “fake”. Imagine just walking along in Elden Ring and you glitch through a wall, but the wall never existed, it was hallucinated by the A.I. based on surrounding geometry, and then you get hit by a random fireball the A.I. accidentally left out. I would be pissed. I can’t even imagine all the strange visual artefacts and glitches the A.I. would introduce. Like your character gaining and losing fingers in The Sims multiple times per second.



  • You asked for it. Grok, enhance this guy’s ass.

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  • Zarobi@aussie.zonetoGames@lemmy.worldSteam Frame Updates
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    15 days ago

    I briefly had a PS4 with VR, and it filled me with childlike joy. It was everything I imagined gaming to be like as a kid, even with the jank. I played some firearms simulator game, beat sabre with no mods, and bonked bandits in Skyrim with my chainsaw sword (the game was bugged like how you could cheat at Wii tennis by flailing your arm rapidly). I want more of that. Plus VR horror is supposed to be something else, I want to actually shit myself



  • “Human-led process” really does sound like some marketing doublespeak bullshit. Like technically correct but doesn’t answer the question.

    No generative AI was used in the creation of the artwork. Every stage began with the authentic original James Pond graphic and was completed using traditional digital illustration, 3D rendering and manual artistic refinement.

    Maybe I’m picking words apart here, but they very carefully didn’t say gen-A.I. was not used at all. They only said it wasn’t used to create the final product. So the described process is:

    • original graphic
    • vague middle stage
    • finished off manually

    I wouldn’t be surprised if they did something like use A.I. to create the design, and then essentially traced over it.

    I’m not sure whether that’s actually better or not, but I’m inclined to believe them if they say that the final step was made by hand at least.



  • Zarobi@aussie.zonetoGames@lemmy.worldSteam Frame Updates
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    19 days ago

    I’m hoping it will be cheaper than expected since the actual processing isn’t happening in the headset. From what I know, the technology is the headset is a wireless receiver, and it relies on the processing power of your existing PC. Could be misremembering though.



  • In the clip, we see protagonist Jason Duval at an oceanside house—the same one that we’ve seen in trailers. The player jumps over his deck and onto the driveway, where he picks up a basketball and shoots some hoops. For sinking a basket, the player increases their “Focus” by 2%. We see two cash totals listed in the HUD—presumably one for their on-hand cash, and one for their bank.

    Another clip, posted almost an hour later, shows the player driving around a beat-up car, crashing into a delivery truck, and then attacking the driver.

    Elsewhere, Cyberleek has also published supposed screenshots of the in-game map, though art has appears too simple to be how it will actually look in the game. Below one image is a message from Cyberleek, which claims that the leaks are motivated by Rockstar’s decision not to release a physical version of GTA 6. The image also includes links to various websites where it asks for money, though I wouldn’t rush to visit them.

    I’m shocked. This is a never-before-seen take on the GTA formula. The paradigm is not only shifted, it’s downright nudged.




  • I found a Stack Overflow thread where people discuss this and actually test it. Further down the page is a 2026 test. The results are it’s basically the same, very little practical difference in normal usage. If you’re auto saving a file every 30 seconds you will not notice any difference between XML and JSON.

    Personally, I like XML more for data files like this. I would not reach for JSON as my first thought for deserealizing a complex object hierarchy. Stuff like, a polygon can have a drawing of type vector which can have n paths which each have exactly 2 points… easy to store and validate in XML. Quite messy and complicated in JSON.

    <Drawing type="polygon">
      <Line color="#fed1aa">
        <Point x="6" y="7" />
        <Point x="69" y="420" />
      </Line>
    </Drawing>