

oh they are talking about AAA and AAAA games, so then they are not buying/playing fewer games but moved to the indie scene.
oh they are talking about AAA and AAAA games, so then they are not buying/playing fewer games but moved to the indie scene.
Painkiller is that you?
I highly recommend it on a vr device if possible, but to everyone who has played it knows, it has its moments. But its not as wrote as a run of the mill horror game, i may have given the game a disservice labeling it as such.
Outerwilds is also a must play in vr,
If you got vr is best played that way. Best horror game on vr.
So like the steam workshop? Cool.
My comment is germane to the post comparing the two devices in an aspect that exemplifies how they can’t be compared, and tries to spin it as a negative, while attempting to bury its positive.
The fact you say that the switch is not like any other computer is both true in the sense that i already argued, and false in that it IS yet just another computer, but with a walled garden.
If there was any a comment that was irrelevant, it would be yours.
How is that different from any other computer buying from steam, ever? In the history of all computer games? A steam deck is a hand held computer with a community large enough, and system specs stable enough to have a rating on potentially any PC, and most Nintendo games in existence. Compared to nintendo’s walled garden. Your comparing apples to oranges.
“Who saw that comi… who saw where that came from!”
Sorta? If you count the first time breaking into the locked building and jumping, unassisted down the shaft “visiting” Golgotha, then i got there twice. The second time i got eaten by the conveyer belts… At least i think i did?
I fucking knew it the second i saw the title. I cant even reach Golgotha 1/5th of my attempts though
The only reason i have it was because it came with the goty edition. I wonder how many that accounts for
It’s been a while. I kept trying to make the unkillable plant man happen. It never happened.
I would say it’s worse than that. Like knowing that you are selling exp boosters changes the calculus on how exp is earned. If the game played smoothly, there would be no need to sell the boosters and creating the eco system to support it would have been wasted. A system where certain items are nft based would push for these items to be better then the non nft items both for expectation of value, and to raise the trade value to siphon from. This already happens with games with dlc cosmetics. The gear in the games looks increasingly shit compared to the DLC. And that is a natural consequence of polluting the game space.
But why honor other companies tokens? Hell why honor your old tokens? You make the effort to create assets in your new game, are you going to just give it to a limited number of players who play both game for free, or resell it to all players? If you buy an nft for a game that then gets ignored, was it any different then a DLC, or using the steam market place to trade the item? After all i have read i don’t see where this helps players at all, and for companies, the only benefit i can see is if they pump and dump their players.
Damn, i only just learned how to close the darn thing! Didn’t know the rabbit hole goes so deep.
It’s that the ‘Falling Everything’ game engine?
Yea, i mean i don’t believe it for a second, but it would still be cool AF
I have given dark souls II more chances then any other in the series. And man from was more then a little assholish there. Iron keep can kiss my ass
I mean if so then good! If he has any evidence he could fucking share about it then we can go on trying to solve the puzzle. It would be a bold and striking move that would put from software aseven more transcendent a developer
…who the hell thought it was anytime soon? they work on valve time. when they can shift a paradime they do, when it won’t they do something else