I can’t imagine wanting to play a mobile game on Steam Deck… but having access to other native apps sure sounds like a win. Didn’t consider that.
I can’t imagine wanting to play a mobile game on Steam Deck… but having access to other native apps sure sounds like a win. Didn’t consider that.
Right. Okay.
But why?
Wow, and it’s made with Godot!?
Mac has always felt more like mine than Windows. Nothing has changed there.
And neither holds a candle to the pure, blinding, white light that is Linux. GNOME, KDE, the world is your oyster and the desktop is your choice.
I’d prefer just running Linux on metal, but that’s me.
Whatever happened to all those Linux mobile projects, anyway?
It’s the same picture.
This has been my stance for decades. They’re worse than Ubisoft when it comes to immoral and unethical treatment of their fans and customers.
Hard pass. The art style, the music, the whole vibe…
I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”
I love Debian, but want Plasma 6, so I’m installing openSUSE right now.
Let’s gooooo!!!
P.S. is PopOS! still the popular choice for desktop gaming? Looking for a more permanent alternative to Windows. I’m currently leaning toward openSUSE + Plasma 6, since I’ve fallen out of love with Ubuntu/Canonical pretty hard. I know Pop is Ubuntu-based, but… I’d rather not have to build up from something like Arch.
I’ve been using Sunshine for Linux with Moonlight on my AVP and that works great. The native Moonlight port for AVP is still very much a buggy, crashy WIP, but the iPad version is a decent enough standby.
Honestly, using virtual Mac Display on AVP is so, so, so good, that I want that functionality everywhere… from any and all of my devices. Sunshine + Moonlight is currently the most promising path forward, IMO.
…SpaceOS, which is a built on top of Google’s ChromiumOS…
I’m out.
Linux is… right there. It’s right there.
I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.
But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).
I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.
I’m surprised it scores that well.
Well, ok… that seems about right for languages like JavaScript or Python, but try it on languages with a reputation for being widely used to write terrible code, like Java or PHP (hence having been trained on terrible code), and it’s actively detrimental to even experienced developers.
Debian. Hard to get more stable (to a fault, even) than Debian.
Ditto. If these were FFVII-style remakes, sure… but for a two-decade old franchise whose last release was half a decade ago… I’d consider $20.
Ah. Ok, that makes sense!
Does the Android version already have gamepad support, or would it be touchscreen only?