26.9% performance gain over the 7800X3D
wow! did they figure out why?
No one compares You stand alone To every record I own Music to my heart That’s what you are A song that goes on and on
26.9% performance gain over the 7800X3D
wow! did they figure out why?
Their 6T was such a unicorn. I would still have mine if it didn’t get stomped on and drowned at a concert.
I’d suggest using IFME (https://x265.github.io/download.html) it does support MKV.
Due to the nature of video, using another codec will have some differences even if it’s minimal.
But if you encode the video as AV1 with conservative settings it should be possible to reclaim a lot of that space with minimal impact.
Metadata should be retainable but you’ll likely need to experiment.
Their mission is committing to provide “universal access to all knowledge”.
It’s rather depressing that people are attacking such a site. They might have even made a bit of coin if they responsibly reported it.
I’m confused about this.
You can already run third party sourced apps on android so what are they fighting about?
I’m assuming it has something to do with the payment processor?
Surprise surprise when your IT budget is perpetually anemic.
What are your thoughts on the alternative path the article talks about “…zeroconf, mDNS, or DNS-SD advertisements”?
Basically an unauthenticated perl interpreter with root open to the network by default in most configurations across a couple decades.
It’s about as bad as it can be?
So it depends. For example some legacy apple stuff had a bad DHCP implementation where it would try to hold onto an IP address it had before.
When there’s one DHCP server with a reserved ip it won’t assign that ip to the wrong device. (Unless you’re running some buggy software that takes your configuration as suggestions)
Where the advice to set it anyways comes from scenarios where that DHCP server goes down for long enough that everyone starts self assigning addresses. It’s a real hassle to find the correct system when that happens.
I suspect a big part of the process has shifted focus from making an enjoyable experience to how we can milk this for every dollar it’s worth and then some.
It’s risky trying to explore new avenues as a large company you’re expected to deliver unimaginable returns on your investment. So copying the games that did well will hopefully perform better that quarter. As opposed to spending resources on expanding the engine or trying out a novel idea.
On top of that I suspect the executives are envious of the addictive cash burning cycle that gacha games provide.
I feel like too many games have and continue to copy the formula established by Minecraft and Far Cry 3. I find the experience of exploring a new zone, climbing a tower, unlocking material xyz then rinse and repeat. To be boring and unimaginative. But it seems like I’m the weird one here and people seemingly adore it.
I thought the inventory management of BoTW was awful. It’s not fun to complete a cool quest line get a cool item and for it to break forever after two fights. Wtf
Crafting games such as Valheim have nothing to do aside from grinding for the sake of grinding. Sure building a cool house had some appeal but it’s overall just intentionally tedious.
Baldur’s Gate III was a breath of fresh air. I actually have been thinking for a while that maybe I just didn’t like games anymore until it came out.
I’m also about to start my first Elden Ring run with a group of friends for the first time soon. Excited for that.
The Dark Pictures Anthology has some fantastic stories if anyone is interested.
Now that patch 7 has landed has your experience improved?
I forgot you could use SSH port redirection. By having them connect to your ssh server. Just understand that you need to configure it in a safe way to avoid someone using the credentials incorrectly.
See the section called “Exposing service running in localhost of a server behind NAT to the internet”
Ah yeah I wouldn’t be surprised if he has a double NAT going on and needs to put the ISP provided modem into bridge mode.
Perhaps change who’s hosting it? Since you’re in IT you probably have a computer capable of it?
Alternatively you could host a wire guard endpoint have them connect to you that way. But configuring that is a pain on Windows.
The problem is most likely on the host’s end. They need to configure port forwarding for the game.
If you’re connecting over the internet confirm you’re connecting to their WAN IP address.
There is a rare edge case that comes to mind.
In server.properties look for use-native-transport
and try setting it to false on the host.
Alternatively I would suggest checking if you and the host support ipv6 and use that. It’ll help avoid the problems you’re experiencing with NAT.
But I do have the option to create a separate non-mesh network from the AP
Channel 165 tends to be empty if you do try that.
If your core problem is bg3 itself crashing then I’ve gone on a silly tangent here.
You might find act 3 is more stable in dx11 mode assuming proton is up for the challenge.
Another thought of mine is that wireless devices can perform poorly if they are too close to the AP. (Like less than a meter)
I don’t get the option for channel 106
Assuming you’re not in a country that blocks the use of those channels. There is a bunch of corner cutting gear out there that won’t let you use a big chunk of the 5ghz spectrum.
If you’re shopping for new stuff look for gear that supports DFS channels in the future.
…and two AmpliFi mesh access points to provide the wifi.
Mesh networks can perform poorly for applications that are sensitive to latency and jitter. (Such as steam’s remote play)
a whole bunch of hidden networks come with it. I think this must be related to the mesh network, it’s a lot of networks though! 8 or 9 of them
It’s possible that some of those are related. My assumption is that there’s interference from your own devices and the neighbours. But a mesh network isn’t an ideal environment.
In the app, what does the width of the bar represent? It says something like Wifi_Network 157 (155) and has a big flat top that seems to cover a range.
This is indicative of the channel width. It’s a common occurrence to have a network use overlapping channels to increase performance.
The take away is that not all channels are isolated from one another and it’s possible for a network to have many of them bonded together.
With Wifi_Network 157 (155). It’s indicating that the network’s real channel 155 with a 80mhz channel width. But it’s configured to channel 157 for its beacon as not all devices will connect in 80mhz mode. 157 represents the 20mhz channel it’s configured to camp on.
Is that indicating that nearby channels can interfere with each other?
Yes.
Channel chart source: https://readus247.com/best-5ghz-channel/
So there’s a few issues at play.
That automatic channel changing feature is more harmful than helpful in this context.
If you’re able to lock it onto an entirely empty channel it’ll help. Try for channel 106
Do you see any overlap on yours in the graph view?
I just want a bigger battery in the same form factor. Innovation in the wrong direction if you ask me haha