Yinase Is Not A Switch Emulator.
Yinase Is Not A Switch Emulator.
Well… Ryujinx didn’t do any of that (as far as I’m aware) and they still got lynched.
Awesome! I really like Yuzu.
Not really.
True, but I was thinking there might be a smaller, incremental improvement in lithium ion batteries each year. Am I wrong about that? Are we going nowhere with lithium anymore?
Interesting. Something to look forward to in the future.
Now I’m also hoping for a more power dense battery.
No, let’s not degrade language like that.
And “eliminated at all costs”? Sounds exactly the kind of thinking that leads to getting shut out and cut ties. Good riddance.
“Russian” is not a race. And Finland has a history with Russia that isn’t easily forgotten. That is to say, every Finn I’ve spoken to hates Russia for invading Finland… Twice…
Finland isn’t even the only neighbour that hates Russia. At some point one has to wonder why so many of Russia’s neighbours hate, or at the very least don’t feel comfortable with, Russia.
Maybe, just maybe, the reason why everyone is having issues with Russia is Russia’s own damn fault.
A pull request, in its most basic form, is the request for a change. The joke is that the change I’d be requesting is to make Gimp more relevant, as there isn’t just one feature or quality of life change that Gimp would need.
I think the only game you mentioned on that list which is actually open world might be Final Fantasy. None of the other games are open world.
Open world games are The Legend of Zelda: Breath of the Wild, The Witcher III: Wild Hunt, Conan Exiles, The Elder Scrolls V: Skyrim, Forza Horizon, Shadow of the Colossus, Eden Ring, Insomniac’s Spiderman.
Some of these have unique traversal mechanics, some of these use only generic kinds, such as walking.
Well, of course not, because Wine Is Not an Emulator. Considering it’s called XWine1, would there be a Linux version too?
A lot of Paradox DLCs. You’re essentially forced to buy the next DLC or miss out on sometimes literal game-changing mechanics.
It’s Bethesda we’re talking about. My expectations aren’t high.
Age of Empires II is honestly a somewhat strange combination of historical and not. Take, for example, the upgrade lines for certain units:
Militia -> Man-At-Arms -> Longswordsman -> Two-Handed Swordsman -> Champion.
So the skirmisher is a spear-throwing foot soldier with a shield. Historically a foot soldier would have a shield, a few throwing spears, and then a melee weapon. But in Age of Empires II the spear throwing and the melee are divided into two separate units.
Age of Empires II does have a light cavelry line, though, and they’re pretty quick. But only civs historically known for their good cavelry have bonuses towards them that make the viable (i.e. There are various steppe-civs in AoEII, as well as Mongols and Huns, and I’m sure Turks and Saracens have some benefit to light cav as well).
In this regard Age of Empires IV is more historically accurate, as that game can have completely unsymmetrical civs, whereas Age of Empires II has far more symmetrical gameplay.
Yeah, in Age of Empires II they’re more expensive than Skirmishers, who are archer-countering units. They’re also more expensive than regular archers, and that’s not going into the research that a good cavalry archer needs, as they’re also subject to some of the most expensive research options.
In Bannerlord you can get good horse archers only be recruiting young nobles. Then you have to spend time on levelling them up, because at the lower tiers they’re just not that good, and you risk a number of the dying before they reach a high enough level.
So between the two games I play that prominently feature horse archers, I’d say they’re managed pretty well, with the increased costs, slower training times, player skill, or levelling requirements.
Pretty sure, historically, they were also pretty powerful. I remember at one point reading about several nations that had serious issues with horse archers. A ranged unit of constant mobility, of course they’d be difficult to deal with.
How effective they are does depend on what kind of game you’re playing, however.
In Age of Empires II horse archers are only really good in those civilisations that have adequate research for them. And then it requires a good deal of player skill to micro the units to make use of their enhanced mobility.
In Mount and Blade Bannerlord it all depends on terrain. Horse archers are deadly on any sort of open terrain, but introduce trees or even a mild amount of rockiness and those horse archers are in a serious disadvantage.
It fascinates me how far we’re progressing in medical science. Never expected to ever see news like cures for HIV, tumours, and diabetes in my lifetime.
“Please make Gimp relevant” would be a pretty interesting pull request.
Ah. So gimp is going to stop being 15 years out of date and instead going to be just 10 years out of date. Cool.
Yeah, even if the rumours are true, I’d consider Ryujinx as good as dead.