Gay furry IT person.

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Joined 11 months ago
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Cake day: April 11th, 2024

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  • It’s a mix of strategy and role-playing. Sure if you want to survive on higher difficulties, you probably need a build that is meta. But on medium difficulties or lower you can pretty much roleplay your empire as you like and there’s many mechanics in the game that help with this. Your empire can be a democratic haven for all, a mega corporation, a machine hivemind forcefully assimilating organics into its network…and much more.

    There’s also a great exploration aspect of the game. Your exploration vessels regularly find anomalies that tell a neat little story and provide bonuses to your empire (which can range from a small resource bonus to making one of your leaders immortal).

    Of course, there’s also the power fantasy. You start with just one planet, but you will quickly expand throughout the galaxy. You can then wage war against other empires, build a federation together with them or convince the galactic community to crown you as Emperor of the entire galaxy. But the game also regularly throws adversaries at you if the AI empires are starting to become no match for you, may it be one of the space fauna suddenly becoming extremely hostile or a Great Khan uniting a marauder horde and demanding everyone to become their vassal.

    It is also rare that a bad outcome leads to a straight loss. Losing a war (usually) does not doom your empire but you only lose a bit of territory or get vassalized, both giving you ample opportunities to build up your strength again or make allies to stand together against an enemy.














  • At its core it is a sandbox war economy simulator in space with some bad (optional) story tacked onto it. It offers some tutorials but most things will be learning-by-doing. The battles are quite fun and you can participate with whatever ship you like, from fighters, frigates or corvettes all the way up to destroyers and carriers. Building your own stations to fill the deliberate shortages of the NPC economies is very satisfying and the station designer is easy to use. The universe is somewhat dynamic with warring factions being able to take over territory of other factions and the Xenon faction posing a threat to everyone although these changes are slow so you won’t be rushed into defending yourself (except if you setup shop near enemy territory).





  • I really wish we’d have chosen a term that does not include “sex” because it leads to a distorted view such as yours that it must be sexual. It’s in the name after all, right?
    But heterosexuality has been promoted to kids for ages now! Children’s shows include married couples for example (husband + wife) or the main character goes into a relationship with a character of the opposite gender. So why does the same thing suddenly become “grooming” and “inappropriate” when it’s husband + husband or wife + wife?

    Also, covering homosexuality in school does not equate to having “kids choose their sexuality”. Not to mention that it’s not a choice anyway.


  • Don’t think it would be that easy. What Yast does is creating a middle layer between the actual config files and the user. You can look at it, most (if not all) of it is stored in /etc/sysconfig. Yast generates the actual config files out of what is stored there. This can be a headache because editing the config files directly will sometimes lead to them just being overwritten bei Yast again.
    This is probably the reason why other distros don’t even want to adopt Yast, it would have to fundamentally change how it interacts with the config files.
    And the cool new thing is Cockpit anyway, even though it can do only a fraction of what Yast can last time I checked…