

Thankfully no microsoft, but I do have to use google workspace.
at least i can sandbox it to a web browser? small wins…


Thankfully no microsoft, but I do have to use google workspace.
at least i can sandbox it to a web browser? small wins…


The drivers run OK, but because they were not built for my distribution with the right flag, when I sleep and resume my system, I need to log out and back in to the desktop or else it bugs out.
Is this the drivers fault for not having that be a default flag? The maintainers fault for not using the correct flags? Waylands fault for not interfacing with the driver right on resume? My fault for having the audacity to want to use the sleep function?
I have no clue, but it doesn’t happen with the open source nouevau drivers, so I’m inclined to place a fair bit of the blame with nvidia.


It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.


I’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.


100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.
A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.
The Stop Killing Games campaign as a whole isn’t asking for perpetual server access, just to ensure that games stay in some sort of playable state.
One big thing you need to think about is accessibility. This is something that came up in a conversation with a local representative in the UK - for children in public schools it is a requirements that any technology have good accessibility and not leave anyone behind. And accessibility tools on linux are, suffice to say, not great. Especially when compared with those on other closed systems. My local government ended up going with iPads for kids in schools, and the accessibility tooling on these was a factor in that choice.