Defining the return type that way can be used when dealing with template sorcery - there’s no use for it here though, not even for readability in any way.
Defining the return type that way can be used when dealing with template sorcery - there’s no use for it here though, not even for readability in any way.
While I enthusiastically agree with the whole thing, I can somewhat get behind RenderDoc’s “making it configurable would take some work”.
However, Flatpak’s “fucking cry about it” attitude is why I’ll avoid using Flatpak for as long as possible.
You’re welcome, though keep up your post chain with the two remaining good ones first ;^;
I wouldn’t know, actually. Halo 4 is the last game whose campaign I played - since H4 is in the MCC, H5 is not on PC, and H:I costs too much for my opinion of it.
Halo 5 is infamously more book-dependent than Halo 4, and …
the two things in H:I that follow from H5 are cortana bad and Infinity runs away
… , so IF you want to skip Halo 5, worst case, you may be missing how you ended up where H:I begins.
There may be a reference to a certain Spartan Locke here or there, idr.
I don’t want to spoil your fun, so I’d say you should run through H5 if you’re planning to play Infinite and if (unlike me) you wouldn’t have to buy an Xbox to do so.
To answer your first question: I can’t say too much about a game that I only vaguely remember from watching a playthrough on YT, but from what I do remember, H:I is somewhat more self-contained.
Would’ve bet my money on that exact outcome *^*
The fact that you didn’t really understand the plot is not your fault: 343I Halo games until H:I have an obsession on requiring you to read books to straighten up the story.
If you have questions such as:
… it’s because none of those questions are answered within the main plot of H4.
Some answers (3,4,5) you can find in books, some (1,2,6) in Spartan Ops (I never even played those),
some (7) here on Lemmy - yes that was absolutely a QTE for a final boss in a Halo game.
If it’s any consolation for Cortana’s death being undone later offscreen, SPOILER AHEAD, her death’s undoing is also undone later offscreen.
…
… on second thought, I lied a bit. Halo 4’s main story does answer the first question in the list above, and the answer is “A lot can change in 4 years”.
My personal minimum is a stable 40/s, which is roughly where I start noticing the lower framerate without paying attention to it.
With 30/s I need to get used to it, and I usually underclock (or, rather, power-limit) my GPU to hit an average 50 unless the game in question is either highly unstable (e.g. Helldivers 2) or the game is so light I don’t have to care (e.g. Selaco).
I wouldn’t blame you, many people wonder what kinda halo looking game Halo 4 is
I definitely want a follow-up with your opinion of the ending, since you aren’t there yet
I don’t recall, I’ve never really liked it so I’ve completed it twice in my life and only once on Legendary. I remember some youtuber saying ammo is particularly scarce, though I think it’s on par with Halo 3? Perhaps slightly more difficult, like Reach.
There are speedrunners that manage to finish H2 in a few hours, when I say it took a day for us I mean we woke up playing Halo, paused for lunch, and stopped playing after dinner.
What’s impressive is that last year our brains didn’t melt like they did the years prior *^*
Don’t you worry, after H2, H3 becomes a breeze, H:R may be more of a challenge but without H2’s bullshit. Mostly. I wonder if I’ll ever manage to try and LASO some game at some point…
Hey, if it makes you feel better, it gets easier with time.
My cousin and I have the tradition of running the entire Bungie-era Halos every summer, after three years we somehow got to the point where we can beat H2 in a single day.
You’ve just got to learn the cheese strats, like the ones you mentioned or skipping the Sniper Alley™ by going OOB at the beginning of the mission.
Probably played Halo 2 on legendary and bringing back the traumatic memories upsets them, I can’t even blame them if that’s the case
Not ALL major political conflicts in the galaxy, you didn’t solve one in the first game and only solved one in the second one (with the solution being “RIP, batarians”).
I disagree with both, ME3 was slightly ok.
First of all, the original concept of the reapers’ objective was way better than the “AI bad” we got;
secondly, most of its story is just tying loose ends - the whole game is a collection of fanservice moments, many of which look good but feel inorganic(heh) if you think about the fact that one undead human soldier (plus a few dozen subordinates) solves all major galactic disputes.
I just use Zsh’s command history, coupled with a bunch of functions and aliases to set up different HISTFILE values for different workflows.
I keep HISTFILEs clean by prepending a whitespace before commands that I don’t want to remember, which unfortunately gave me the habit of doing that on Bash when Zsh isn’t available (which is ineffective at best, and actively annoying at worst).
Chromehounds, trying to squeeze as much nostalgia fun out of it to compensate not having been able to play more than three times online (as the game was intended).
If you’re ok with emulation (or have the hardware & means to acquire the game), the infamous Banjo Kazooie: Nuts & Bolts is similar to Robocraft - only singleplayer-focused, with the technical limitations of the Xbox 360, and a bastardized version of the BK artistic direction.
I’m not sure the game aged well, but other than that I got nothing
“Once you try 144hz in 4K you’ll never want to go back”
Me underclocking my GPU, upscaling from 720p and doing 40FPS on a 60hz FHD monitor in the summer because the room gets hot:
T̸h̶e̴ ̷f̵o̶g̴ ̷w̴a̷s̴ ̸h̸u̵n̵g̴r̸y̸,̸ ̶i̴t̷ ̵a̸t̶e̵ ̵t̷h̵e̶ ̸w̴o̸l̷v̷e̸s̴