They could’ve invested half of the funds in something else and never had to ask for another dime while keeping the game in perpetual development
They could’ve invested half of the funds in something else and never had to ask for another dime while keeping the game in perpetual development
I sit on a IKEA barstool without cushioning behind a jury rigged standing desk. Actually solved my back pain that I got from an office chair. Probably because I’m forced to sit more at the front of the chair since it’s hard to push the chair close to the desk once I’m sitting on it. I can’t lean back, so my back stays straight for longer than when I used an office chair.
I’m of the opinion that using a really good comfy chair everyday for 8 hours that relaxes your body is probably not good for you in the long run. It makes your body weak. It’s like sitting on a sofa all day.
I know people that sit on the floor all day on a sturdy cushion in a lotus position behind a coffee table they use as a desk. They never have pain in their back or anywhere else from sitting. If you can sit with your back straight and your hips are at 90+ degrees angle so your knees are below your hips you will reduce the chances of getting issues with your back significantly and it doesn’t really matter what kind of chair you use.
They have original hardware on display.
Why is that surprising? A compressed video stream is obviously smaller than actual textures and mesh data of the entire planet. You can’t compare the two.
Also NVidia doesn’t produce the stream out of thin air. They are running the game on their own servers then compress the final image and send it to you over the net. While MS sends you the actual game data like meshes and textures and you compute the screen image on your own machine. It’s not the same. What Nvidia is doing is expensive since for every client that connects they need a graphics card, a cpu and a SSD running in a server farm. If MS would do it that way you have to pay a subscription fee to play Flight Simulator. What MS does is just sending files. Since bandwidth is obviously exponentially cheaper than spinning up an instance of the game on a server for every customer they’ve decided to do it this way. So you only have to pay once.
Yep. This gen has been pretty barren when it comes to AAA games that aren’t remasters/remakes and it’s not just exclusives. The handful of AAA games I want to play run perfectly fine on my low spec PC. Sure not at 4k60, but upgrading my pc or buying a PS5 pro just for those few games just isn’t worth it.
The service providers are the ones who dictate the costs. They provide the infrastructure. The costs for these kind of transactions are much much lower because of economy of scale they handle millions of transactions per day across all their clients. Because they handle so many transactions they can charge a small percentage fee. The loss they make on small transactions they will make up with bigger transactions.
While Steam uses a normal bank transactions to pay developers, because many of them are in the hundreds of thousands and some are in the millions of dollars so you don’t want to have a third party handling those that asks a percentage fee. You’d rather just pay the fixed fee the bank charges per transaction. Since it is cheaper for those large transactions. That fee can be $10-$20 especially on international transactions. That’s why Steam waits till that money is above a $100. And using a third party to handle those small transactions wouldn’t be worth the hassle. The percentage fee would be high anyway because of the low volume.
The whole thing just turns into one big screen.
Rarely happens. The vast majority of game on Steam make the bulk of their sales within a few months of release.
No you pay a financial service provider who pays Steam in bulk once a month. So yes same principle applies.
They are not behind. Since they are not trying to catch up with Sony or MS. They purposely choose to use cheaper hardware and go a different direction. That’s not the same as being behind.
It’s their Blue Ocean strategy. They don’t want to compete directly against Sony and a trillion dollar company called Microsoft. Since the last time they did that it almost took the company under. They make a profit on each Switch sale since the first one was sold and they offer an entirely different gaming catalog that targets a different audience.
The most expensive Steam Deck is still cheaper in my country. €680. While the PS5 Pro is €800.
And many will just buy the cheaper version and replace the SSD by themselves. The 512GB OLED version plus a 2TB drive is only €50 more expensive than the 1TB version. So even with like for like storage it’s still cheaper than the PS5P
Can’t confirm my identity. Is it because it’s the weekend?
Breath of the Wild has a good art style though. Which helps with the low fidelity.
So they will probably release at most one game at Valve in their entire future career at Valve. The way Valve is organized where they prioritize and award profitability means that eventually everyone will work on the most profitable project and that is the store.
Which indie games don’t work with wine or proton?
They should have called it ManDrill. Nothing more masculine than drilling a man.
Also anywhere where a GC is just too slow. Like in videogame engines.
When Analogue 3D?
Unfortunately devs at Valve eventually will be swallowed by the money making machine called Steam. It’s the way the company is structured, the people working on the most profitable projects are rewarded the most.
Like the team working on In the Valley of Gods has disintegrated after Valve bought Campo Santo. The devs are all working on other things inside Valve.