• 0 Posts
  • 22 Comments
Joined 1 year ago
cake
Cake day: August 26th, 2023

help-circle


  • SkunkWorkz@lemmy.worldtoSteam Deck@sopuli.xyzGaming 2024
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    1 month ago

    I sit on a IKEA barstool without cushioning behind a jury rigged standing desk. Actually solved my back pain that I got from an office chair. Probably because I’m forced to sit more at the front of the chair since it’s hard to push the chair close to the desk once I’m sitting on it. I can’t lean back, so my back stays straight for longer than when I used an office chair.

    I’m of the opinion that using a really good comfy chair everyday for 8 hours that relaxes your body is probably not good for you in the long run. It makes your body weak. It’s like sitting on a sofa all day.

    I know people that sit on the floor all day on a sturdy cushion in a lotus position behind a coffee table they use as a desk. They never have pain in their back or anywhere else from sitting. If you can sit with your back straight and your hips are at 90+ degrees angle so your knees are below your hips you will reduce the chances of getting issues with your back significantly and it doesn’t really matter what kind of chair you use.



  • Why is that surprising? A compressed video stream is obviously smaller than actual textures and mesh data of the entire planet. You can’t compare the two.

    Also NVidia doesn’t produce the stream out of thin air. They are running the game on their own servers then compress the final image and send it to you over the net. While MS sends you the actual game data like meshes and textures and you compute the screen image on your own machine. It’s not the same. What Nvidia is doing is expensive since for every client that connects they need a graphics card, a cpu and a SSD running in a server farm. If MS would do it that way you have to pay a subscription fee to play Flight Simulator. What MS does is just sending files. Since bandwidth is obviously exponentially cheaper than spinning up an instance of the game on a server for every customer they’ve decided to do it this way. So you only have to pay once.



  • The service providers are the ones who dictate the costs. They provide the infrastructure. The costs for these kind of transactions are much much lower because of economy of scale they handle millions of transactions per day across all their clients. Because they handle so many transactions they can charge a small percentage fee. The loss they make on small transactions they will make up with bigger transactions.

    While Steam uses a normal bank transactions to pay developers, because many of them are in the hundreds of thousands and some are in the millions of dollars so you don’t want to have a third party handling those that asks a percentage fee. You’d rather just pay the fixed fee the bank charges per transaction. Since it is cheaper for those large transactions. That fee can be $10-$20 especially on international transactions. That’s why Steam waits till that money is above a $100. And using a third party to handle those small transactions wouldn’t be worth the hassle. The percentage fee would be high anyway because of the low volume.