• 0 Posts
  • 18 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle
  • I wish critics wouldn’t even bring up the preachy-ness of it. I’m finding other tangibles really fucking annoying like the cringe dialogue itself “Who doesn’t like talking about dragons?” or how fucked the companion and enemy AI is. We haven’t seen AI this bad since Colonial Marines, but nobody’s really talking about it because of the flashy combat animations for the main character acting as a curtain covering how dogshit the rest of the gameplay is.

    My character can slam the ground and make a shit ton of visual effects, which is acting as a red herring to my companions that don’t do shit the vast majority of the time at enemies barely smart enough to navigate the terrain to run at me. This is like Doom 1993 AI.

    Irritating jokes less amusing than the most formulaic of trashy sitcoms, and they don’t address that either. I think people irked by this article are really put off by the way it adds fuel to the fire of criticisms toward progressivism. It’s well written and does bring out the irony of it, but it seems more of an attempt to undermine the progressive messaging and justify the audience polarity. In reality, there’s no need for the division, people who positively react to the game are wearing rose colored glasses to a game with serious issues that don’t get fixed on the technical backend.

    On the technical front, if you ignore the absolute garbage AI and look at the rendering engine’s performance, this is the best release of the year by far.

    I have so many mixed feelings on the game. This shit going back and forth over the wokeness just gives everyone a red herring to defend or attack.



  • Lol, how is that political? It’s a “water makes wet” kind of thing. I’m sorry you have such fragile feelings about Bioware and don’t like the narrative. If it’s any consolation, it’s not even the same people who made the prior games. Whether the game’s a massive success or financial failure, EA’s just going to fire them all anyway. That’s cool though, we’ll see how it looks on the Steam reviews this weekend. If past experience is any indicator, whenever a publisher resorts to funny business, it’s because they have to. Nobody was needed in the defense of BG, MDK2, BG2, NWN, Kotor, Jade Empire, ME, ME2, DA:O, DA2, SW:TOR, DA:I, etc.

    I don’t even really care about the studio anymore to be honest, after the layoffs and turnover, we have no idea whether this crew delivered or not, and judging from the review oddities, it paints a bleak picture. Let them sink or swim based on what EA allowed them to do, then through no true fault of their own, face a studio closure because of the obtuse fuckwads in EA corporate. Either way, the future sucks for the gaming studio called Bioware, in name only.



  • Fextralife was not given a review code due to their pattern of objectivity

    Fextralife also mentions they host the most widely used DA:I wiki, they went through the effort of preserving the original Dragon Age forum threads from the Bioware forums prior to EA’s closure of them. They have a long history of being one of the central hosts of the largest community of Dragon Age enthusiasts, and longtime proponents of the Dragon Age series overall. When they expressed cautious optimism after the reveal trailer, their press contacts at EA went silent and they were not selected for an advance review code due to the risk of them being critical or not giving a high enough score to the game and dragging down the initial metacritic score.

    Either way, if the company is worried about the perceived quality of the game, they wouldn’t have cherry picked favorable reviewers. It looks bad.


  • It depends on how you frame it. I don’t see it as “hate” as I don’t hate Bioware, but objectively speaking, the work speaks for itself. Hyperbole such as disaster, catastrophe, etc are embellishments, but to say the game isn’t bad or just so-so isn’t a scathing criticism.

    Anthem was treated the way it was due to ME3 and the narrative choices, for better or worse. People wanted to tell off Casey Hudson, and the game suffered unfairly. Granted it wasn’t a good game, it wasn’t as terrible as it was made out to be either.

    Now on Andromeda, however, it was fairly criticized. The gameplay was fun and engaging, but the narrative and storytelling were given their fair treatment. That stuff was just bad, and the developer responses didn’t help either. The pathetic rants amounted to “I put mah heart and souuuulll into it”, and just because people worked really hard on something, doesn’t mean it was a good thing. People worked really hard in the sewers of London to get rid of fatbergs, but in the end all they achieved was moving shit around, and that’s more dignified than the trash we got in Andromeda’s writing and character animations.

    Looking at the current marketing situation and the “Bioware hate” as you refer to it, I really think there’s more EA hate at this point. EA is blatantly manipulating the review scores by means of review embargos and selectively cherry picking only favorable review outlets, and in some cases we are even spotting reused catchphrases that indicate signs of coaching by EA to say positive things about the game. They do this in light of the consumer sentiment about preorders “Not touching this or preordering, I want reviews first” is a common sentiment amongst their video comments telling their marketing engagement experts to use dirty tricks like review manipulation.

    I’d honestly love for Veilguard to be fantastic, but the layoffs and staff turnover tell me they didn’t value their developers, didn’t value the product, and don’t value the art or anything really beyond making some flashy flim-flam with marketable gimmicks. The reviews I’ve read mention that the characters in the game must definitely know what Tiktok is, due to the cringy dialogue, and that’s a review that gave it a favorable score.

    Just wait until the objective reviews hit and this game is widely panned. That will draw the line between “hate” and “oh, this is actually shitty”, and make things especially clear.










  • I never played Hi-Fi rush, Redfall, Mighty Doom, or The Evil Within. That said it looks like Tango hit their sales and quality strides. Alpha Dog and their Mighty Doom shit-ware deserves the dust bin and closure.

    As cold and callous as this all sounds, I read about the Redfall development and it was leadership start to finish on that disaster. The employees, even at Alpha Dog, don’t deserve this treatment. Dinga Bakaba from Arkane Lyon stated it perfectly

    Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Fuck me, this part hurts the most, and I highly recommend anyone who didn’t read the article at least look at what was said here. Everyone knows damn well that the corporation has the ability to flourish in keeping all the talented workers who got fucked by shitty leadership, instead the leadership will fail upward and keep ruining projects. Companies have so many chances to really disrupt and show the world a better way and they continually take shallow short sighted routes to cheap monetary victory, discarding humanity along the way. Fuck companies.




  • The KDE guys have been on fire for the past two years. Between their theming, color selection, and session handling they’ve come a long ways. They’ve also implemented some gnome-only features such as the overview, albeit in a very optional way. As opposed to eliminating a panel and forcing you to use the overview to see what applications or windows you have open, or available to launch, it’s just a window management tool instead of a UX paradigm.

    Their wayland session is stable and also deals with xwayland in a very different way. If you set a custom scaling factor, the QT apps and GTK apps are talked to in a way that makes the same scaling factor consistent across all your applications, even under a wayland session with xwayland. The Gnome devs hand-wring about how the world has to be perfect before implementing an idea, where the KDE devs try something and then iterate if it’s successful.