A frog who wants the objective truth about anything and everything.

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XMPP: prodigalfrog@slrpnk.net

Matrix: @prodigalfrog:matrix.org

  • 41 Posts
  • 71 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • Hmm… That could be an issue, you’re right.

    If it does get that bad, we’d gave to act more defensively by only federating with instances that have reviewed sign-ups and have received an endorsement on fediseer.

    That would result in a more isolated experience, but if that’s the only way to combat it, then we’ll have to shift with the needs of the moment to keep it mostly humans we’re interacting with, and to make the moderation workload manageable.


  • The Fediseer project from @db0@lemmy.dbzer0.com helps prevent bot farms from proliferating, as new servers require an endorsement from an already trusted instance to become ‘legit’. And they can be marked as untrustworthy as well, causing them to be defederated fairly quickly, limiting its reach.

    We also have a MUCH higher moderator to user ratio compared to corpo sites, with a range between 100 to 2,500 users per mod depending on instance, Vs. 250,000 users per mod on sites like twitter, so we can more adequately spot and deal with spam on the network.


  • Absolutely incredible breakdown of the problem. In addition to twitter, I strongly suspect Reddit is infested with a similar increase in bot accounts, which would explain how a sub I used to moderate there has some of the highest page visits its ever had, yet its actual user engagement hasn’t changed at all, or even gone down.

    Corporate websites, who have a financial incentive to allow the bots, have become completely unusable. The difference in interaction on Lemmy is incredibly stark, which goes to show that the fediverse seems to be far more resilient against bots since we can defederate from an instance that gets taken over, like cutting off an infected limb to stop the spread.











  • Sorry to hear things are rough for you. I hope whatever is causing it improves!

    Mine is an odd choice, or maybe not, but its the first thing that came to mind: Night in The Woods

    It’s about a girl that comes home from college to her old dying town. I know that doesn’t sound terribly uplifting, and there’s some downer stories mixed in there, but overall I found it a very heartfelt and uplifting game, because the main character’s friends are the most wonderful bunch of people, and you hang out with them and go on little adventures throughout. It’s got a cool creepy mystery story going on, but the game is mostly about deep friendship, family, and overcoming struggles with their help, and I found that very uplifting and worthwhile.











  • There’s a few areas where it’s lacking, the text tool being one of them, and it also can’t export to PDF for professional book cover printing. But I’m not a professional photo editer either, and almost exclusively use Krita for editing anyway, since it’s so my h easier to use.


  • ProdigalFrog@slrpnk.nettoLinux@lemmy.mlInkscape 1.4 released
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    1 month ago

    gimp isn’t being held back by money, they have over a million in bitcoin just sitting there from an old donation that grew in value. In over a decade, no one has figured out how to pay the taxes on it if they start using it to fund developers.

    I read on reddit a long time ago that a UI designer tried to help improve gimp, but the devs were hostile to it (i may be remembering that wrong though). Considering how long its been with no UI improvements, I don’t think gimp will ever revamp its UI. Instead, I think Krita has a good chance of moving into photo editing with enough funding.


  • Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.

    Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.

    In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.


  • The gameplay of VNs doesn’t particularly appeal to me, though it’s not offensive either, so I can be won over by a particularly good story. So far, the best VN I’ve played is Snatcher for the Sega CD.

    Snatcher (nice use of negative space on that cover) is one of Hideo Kojima’s earlier titles, and his insatiable desire for long cutscenes/story lends itself to VNs. As with many of Kojima’s works, it’s heavily inspired by whatever western movies he would’ve seen at the time. In this case, Snatcher is heavily inspired by Blade Runner.

    You play as Gillian Seed, an ex-scientist with amnesia that’s now working as a Junker (the equivalent of a blade runner) in Neo-Kobe, a cyberpunk metropolis that’s not quite as dark and dreary as Bladerunner’s, feeling more like something out of Akira.

    The game features a lot of voice acting, some of it actually surprisingly good for a game of that time (early 90’s), and it has a particularly fantastic FM soundtrack courtesy of the Genesis’ soundchip, and even some redbook audio for the intro. I’d recommend listening to the soundtrack even if you have no intention of playing the game.

    The story for the game can get surprisingly dark and gruesome at times, though overall has a more 90’s anime up-beat vibe, and is one of Kojima’s more linear and coherent tales. The characters are pretty fun to talk to, and the writing was compelling enough to make me push through some of the more dated design decisions (you sometimes will have to click the same action/dialog 3 times or more, with no additional feedback, before something unlocks to progress the story).

    The gameplay is a bit more involved than a standard VN, sharing some attributes with an Adventure game. In addition to being able to move around the city and various buildings (skillfully drawn with some of the finest pixel art of the era), the player has access to an inventory and can investigate various parts of a scene. There’s a small combat mini-game that will sometimes spring up that was designed for use with a lightgun (The Konami Justifer) but thankfully works just fine with a standard controller), and is used sparingly enough that doesn’t overstays its welcome. In fact, I’d say the combat is surprisingly well integrated into the story, and helps add a bit of tension, since you never know when it’ll pop up (I imagine it would’ve been quite immersive back in the day with the lightgun, since you’d have to quickly drop your controller and physically ‘draw’ it to defend yourself).

    Snatcher is a short game, usually averaging about 4 or 5 hours for most people, but that’s all it really needs to tell its tale, and by the end I was thoroughly satisfied.

    The Sega CD version is the only one that was translated for the English market, and AFAIK is no longer legally available to purchase anywhere. With physical copies being rare and demanding a premium ($200 or more), I’d recommend emulation to experience it.

    If any of that sounds appealing to you, I’d certainly recommend giving it a try! And if you do, good luck, Junker!