Just your normal everyday casual software dev. Nothing to see here.

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Joined 2 years ago
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Cake day: August 15th, 2023

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  • The argument here is that they don’t need to open source or switch over to an FOSS license.

    They just need to not actively prohibit people from doing custom servers and they need to release their own server files wheb their support period ends.

    If that ends with violating a license agreement they have with another company that is exclusively a that company problem because as shown in the past, law supercedes agreement and contracts.

    It will basically put branding companies at a either they don’t agree to let their stuff be used in games and not get the money for it, or they decide that it really doesn’t matter all that much if a community project can use their stuff. Simple choice






  • I think you might need to reread the rest of my comment, because I think we’re on the same mentality.

    I’ve read the article, and I read the last development update, which seemed to be leading in the direction that they had fully intended on making a project.

    Their previous update is actually what made me have the mentality that I currently have, not the article you posted.

    The previous update was a progress update saying that they were beginning internal testing and they released images of what looked to be a fairly progressed game. And they had seemed super hopeful for the future. That is not an update that screams this project’s on the urge of being shut down.

    I stand firm with what I said that this game would have had potential. And while they didn’t make the greatest development decisions, I don’t believe the choice to shutter the project was their choice. That’s a lot of wasted effort for a team like that, and if they lasted this long the choice to close wasn’t theirs.

    It’s just the bean counters didn’t like how much it was costing for the game. So once again, what would have been a great addition to the gaming market was squandered due to greed.

    This is also why the indie market is starting to take off as well as it is again. Because unlike big corporations and studios, if an indie game starts to show signs of maybe not making a bunch of money, they don’t give a shit and they release the product anyway. Where if a large studio game starts to falter, the parent studio just shuts it down.


  • I think that’s the longest way I’ve ever seen of “Our parent studio decided this game isn’t financially feasible and told us to stop”.

    This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it. Especially after Vintage Story proved that that type of game will sell, not at the metrics that a studio like Riot would want, but it would sell.

    Judging by the graphics in it that they’ve released so far, it definitely looks like they were a good portion into development as well, which is a shame.








  • Pika@sh.itjust.workstoAndroid@lemmy.world[Deleted]
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    27 days ago

    I don’t foresee Google as in a hardware/phone supplier company ever doing that. The chance of monopoly due to other clauses are too high.

    Being said, I do foresee them introducing a way in Android to restrict sideloading completely, so it imitates how Apple has their environment. However, I don’t foresee it becoming super popular, especially with how hard the EU is pushing for people to have more freedom with their devices.