Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

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Joined 2 years ago
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Cake day: August 15th, 2023

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  • I think my only real complaint about the deployment of this, is from a security standpoint. The password is hardcoded as “changeme” for the GitLab Runner container. which when run from an automated script like this the script itself doesn’t make the user aware of that. Like the script itself mentions that you should move credentials.txt but it never makes you aware of the hardcoded password.

    it would be nice if it prompted for a password, or used a randomly generated one instead of that hardcode


  • I think everyone’s basically hit my complaints with Ubuntu. It’s a very bloated OS with a hard dedication into snaps, which I dislike(but I also hate flatpak so yea)

    Being said if this is your first Linux distribution, you can’t go wrong with Ubuntu. It’s a very beginner-friendly distro. The only other one that I would have recommended aside from that would have probably been Mint. But Ubuntu is going to have quite a bit more tutorials and guides for it.



  • This. Next cloud was /so/ slow and bloaty for me when I tried it. I also got turned away by their lack of ambition with security that went through lemmy about a year ago. I don’t like that they were advertising an encryption feature and then not actually encrypting anything past the first folder level. The feature is fixed now I believe but I didn’t like the how nom-chalant that process went. Especially for a program that seems to want to be commercial.

    Maybe the slowness was fixed, I should look into it again but my main use case was file storage/backup and syncthing more than manages that with way less overhead



  • I’m in this same boat as well. As someone who ran an XMPP server in the past, then stopped and eventually moved onto Matrix. I have to hard agree, in my experiences, XMPP was so much better administration side than having to deal with matrix, and its quite a bit more fleshed out(not to mention the sheer amount of clients available) Being able to just log into a management panel and have the panel do everything administration wise for me was super nice, instead of having to ask “is this only available via the API or is it available via a client or is this config only”, these types of tools from what I’ve seen don’t really exist for matrix.




  • The argument here is that they don’t need to open source or switch over to an FOSS license.

    They just need to not actively prohibit people from doing custom servers and they need to release their own server files wheb their support period ends.

    If that ends with violating a license agreement they have with another company that is exclusively a that company problem because as shown in the past, law supercedes agreement and contracts.

    It will basically put branding companies at a either they don’t agree to let their stuff be used in games and not get the money for it, or they decide that it really doesn’t matter all that much if a community project can use their stuff. Simple choice






  • I think you might need to reread the rest of my comment, because I think we’re on the same mentality.

    I’ve read the article, and I read the last development update, which seemed to be leading in the direction that they had fully intended on making a project.

    Their previous update is actually what made me have the mentality that I currently have, not the article you posted.

    The previous update was a progress update saying that they were beginning internal testing and they released images of what looked to be a fairly progressed game. And they had seemed super hopeful for the future. That is not an update that screams this project’s on the urge of being shut down.

    I stand firm with what I said that this game would have had potential. And while they didn’t make the greatest development decisions, I don’t believe the choice to shutter the project was their choice. That’s a lot of wasted effort for a team like that, and if they lasted this long the choice to close wasn’t theirs.

    It’s just the bean counters didn’t like how much it was costing for the game. So once again, what would have been a great addition to the gaming market was squandered due to greed.

    This is also why the indie market is starting to take off as well as it is again. Because unlike big corporations and studios, if an indie game starts to show signs of maybe not making a bunch of money, they don’t give a shit and they release the product anyway. Where if a large studio game starts to falter, the parent studio just shuts it down.


  • I think that’s the longest way I’ve ever seen of “Our parent studio decided this game isn’t financially feasible and told us to stop”.

    This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it. Especially after Vintage Story proved that that type of game will sell, not at the metrics that a studio like Riot would want, but it would sell.

    Judging by the graphics in it that they’ve released so far, it definitely looks like they were a good portion into development as well, which is a shame.