







Slightly off topic but:
Check this performance out and jump to 1:55 for a real treat for Q2 fans.
edit: mega flashy lights warning


I know it’s a cult classic, but I couldn’t get my head around the film, it didnt enjoy it at all. Perhaps it’s because I went in with the desire to see another J-horror in the vein of Ring or Ju-On or Dark Water etc.
I’m going to treat myself to an Ito box set after Christmas and read the visual novels instead I think, give it another bash.


Perhaps it’s because I grew up with adventure puzzle games and point’n’click games, but GameFAQs was always the nuclear option for me.
I much preferred the Universal Hint System - an approach more suited to nudging you towards figuring out the answer for yourself.
There’s no denying that it was (and is) a fantastic resource though. Hell, I’ve even written a guide myself. One of the last bastions of the 90s and 2000s WWW experience.


I got into Poets of the Fall in a big way after Late Goodbye. Their work is fantastic and they’re brilliant live.
I’m glad Remedy have stuck with them over the years, the Herald of Darkness song from Alan Wake II was a banger.


Looks like Petersen has been biding his time and has decided to go on the offensive. Why, I’m not sure - but good on him.
A few weeks ago he popped up a video on his YouTube Short feed which covers it well.
For those of a particular vintage, Petersen isn’t particularly popular because of his… experimental approach to Doom mapping. His YouTube is great through - he sets the record straight on Doom; speaks openly about the gaming industry; and also delves deep into tabletop gaming if that’s your thing.


I do quite like the self-awareness of Bubsy 3D being absolute donkey tonk. The redrawn sprites in 3D looks cool, let’s see if they learn the lessons from thirty-ish years ago.


Brilliant game.
Worth playing with the PS1 Descent soundtrack too for a different experience (or Descent Maximum as it was across the pond), it got me in to Type O-Negative too.


There’s been a pivot away from “classic” speedruns games over the last few years - I get that Doom or Sonic 2 or Goldeneye or other 90s games aren’t guaranteed a place every year, but it seems like the games that kicked off the speedrun scene are often overlooked these days.
That said, there is Quake, and there is SMB3 where I dont know who the runner is but that couch is a banger.
I was looking forward to seeing Still Wakes The Deep runs, but I find them really… unexciting, I think is the sentiment. Like the 2016 Doom onwards, the runs are technically outstanding, but there’s a lot of walking on invisible geometry with collision detection, or random tricks like railboosting in Doom that seems to break a game. I get that that is an entirely subjective opinion though, maybe I’m more suited to No Major Glitches runs!


I enjoyed that game. Not sure how it was ever pushed out as a full release rather than a Net Yaroze style special, but fair play to them.
Kurushi (as it was known in the UK and Europe) is like rocking horse shit now. A nice little treasure if you find one in your collection.


Mouse look was revolutionary.
I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.
That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.
Looking back, that was a wild few years.


My job is half field based, half desk based. That, and I study part time too, so the simple unhelpful answer is the same: I don’t.
Recently I’ve taken to building a list of five or six games I’m interested in, booking a week or two off work in the summer, buying a month of Game Pass and just hooning through the games, and if I’ve got any time left then I’ll smash through some Doom WADs and that’s me.
Otherwise, I try and stay away from screens and try to read or run more.


Or worse, the US telecom franchise 😭
e: obligatory Sinclaaaaaaaiiiirrrr


32-bit FIFA 98, best FIFA.
I never did beat Lode Runner on my Atari 800. What an absolute banger of a game though. Speaking of which, I remember playing Encounter on the Atari 800 and Mercenary III on the Atari ST, and realising “this is the direction of video games”. Incredible stuff.


Yeah, a bit of sense is all you need. I’ve not used spoofing tools but a few of my friends have - we live rural too and it revolutionises the game. Even our local small city centre isn’t really raid friendly - it’s not like you can hang a out Times Square and literally walk into a full raid whenever you like.
That said, the weekly Pokémon Club in rural areas is a great social, and mons tend to stay in gyms for more than twelve seconds making it a bit easier to get pokecoins. The game is still heavily skewed towards city centres though.


The modern day spoofing apps are really quite impressive. Teleportation or time travelling generally gets you an account strike fairly quickly, but some of the cleverer automatic walking functions are really quite cool.


It’ll be interesting to see a Waymo or Tesla FSD follow the path of a few Pokémon Go spoofers through buildings or directly across a field.


quality burn
Though I would still like to go. That architecture looks fantastic.


I don’t get it. I mean I get it because it’s Ninty, but I don’t get why now?
Has there been something in a major new feature update that has finally tipped the scales into clearly taking the piss, or have the legal team at Big N finally seen their erections subside after the game’s launch and only now can move enough to do something about it?
Purely a subjective opinion (and I apologise if the artist shows up in this thread) but is it me or does it look like the person who made the background took a step back after it was done, marvelled at how pretty it was, and enjoyed the moment before thinking “…fuck I forgot about O’Brien”?
It’s a great bit of artwork but poor Miles looks like an afterthought!