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Joined 3 years ago
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Cake day: July 1st, 2023

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  • FH1 was absolutely brilliant. Compared with a racing wheel, it genuinely felt like the Forza Motorsport series had been let loose, literally.

    Each subsequent FH release has just been… cool, I guess? The next four iterations weren’t really groundbreaking and it felt like map packs than new games.

    The soundtrack has consistently been absolutely banging though


  • Yeah nah. Fuck you.

    For context, this is worth a watch for some post Unreal and pre-GoW Epic MegaGames, and CliffyB’s autobiography is worth a read too.

    I used to like Tim Sweeney. A guy who rewarded hard work and loyalty, and when a big paycheque guaranteed the company’s future.

    Now, it’s just a content stripping studio that fucks over any notion of creativity or loyalty. Fortnite - a really decent shooter at it’s core - is just awash with lazy crossover MTX now, and I’m still fucking salty about how Save The World was left to die even when Battle Royale was bringing in megabucks.

    To add insult to injury, there’s a trove of early MegaGames titles begging for a 3D entry, or even just another decent Unreal game that could make the world forget about HL3 for five minutes.

    Fuck you Epic. There’s enough money and ideas to go around. They’re just not staying in the company and going into greedy bastard’s pockets.






  • Sorry friend.

    If your data was occupationally-sensitive or renders you vulnerable to financial ruination, it’s time to move to a recovery phase and see if modern data recovery specialists can work their voodoo.

    Remember: never run experimental commands (you or a GenAI) in a live environment. See how it breaks things in a test environment first - if it shits itself, you may even get to learn how to fix it before running the instruction on live data.

    Anecdote time! A good friend of mine drove his car to a mutual colleague’s place once because the wipers were about as much use as two chicken breasts on metal poles. He says to our colleague “Hey Foxy, I hear you’re good with cars, can you fix these wipers for me? The rubber seems to be in good nick but it’s not clearing anything”.

    “Sure thing,” Foxy proudly announces, “I’ll get to work”.

    Foxy strips the wipers down, one component at a time, before dusting his hands off and walking away.

    “What’s going on, Foxy? The thing’s still in bits!” my pal says.

    “No idea,” says Foxy, “not a fucking Scooby mate” and goes back inside, leaving his wipers and actuating motor in about fourteen pieces on the roadside.

    So much for being good with cars.










  • There’s been a pivot away from “classic” speedruns games over the last few years - I get that Doom or Sonic 2 or Goldeneye or other 90s games aren’t guaranteed a place every year, but it seems like the games that kicked off the speedrun scene are often overlooked these days.

    That said, there is Quake, and there is SMB3 where I dont know who the runner is but that couch is a banger.

    I was looking forward to seeing Still Wakes The Deep runs, but I find them really… unexciting, I think is the sentiment. Like the 2016 Doom onwards, the runs are technically outstanding, but there’s a lot of walking on invisible geometry with collision detection, or random tricks like railboosting in Doom that seems to break a game. I get that that is an entirely subjective opinion though, maybe I’m more suited to No Major Glitches runs!