

“Why I got a bird hand? Why I got a bird hand? Oh…”
“Why I got a bird hand? Why I got a bird hand? Oh…”
Yeah, it sits at this very satisfying cusp where it is clearly saying something, once you get over the “look at this upsetting thing I’m showing you” level, but I can also totally believe people coming to totally different conclusions about what it is saying. It’s wild.
Updates are usually automatic (at least in the modern days with Steam), and DLCs are optional.
Okay so by that definition, this one is a free DLC. Glad we got that cleared up lol, that was why I described it as a DLC.
I don’t think of DLC as having an explicit connotation of either free or paid, it can be either. Whatever. I’ve now edited the title again to what I should have titled it in the first place. Hopefully everyone can put this to bed and move on to some other equally urgent internet disputes now.
IDK what is the panic about the distinction between a game update and a game DLC. I posted it because I played it and it was awesome and I wanted to let people know. In any case, I edited the title to say “update,” hope you’re okay with that phrasing.
What in your mind is the difference between a free update, which you can download, that adds some content, and free DLC?
It is excellent. It is brilliant. Everyone’s different, surely there are people who won’t like it, but for me it was top notch.
Yeah, exactly. If you read the Snowden leaks to learn the details of what some of their actual capabilities are (smuggling flawed keys into the DH exchange for most major web browsers for example), it makes this stuff look like kids in their basements fucking around.
I feel like this is kind of the amateur-hour stuff. It’s certainly dangerous, but in comparison to a lot of state-actor activities (or even committed-amateur activities), this kind of supply-chain attack is pretty blatant and easy to spot. Which doesn’t mean it’s easy to spot – I just mean would be trivial to volunteer and contribute some minimal fixes and enhancements to some open source project, and then at one point smuggle in a zero-day that will basically never be detected unless someone detects the intrusion itself and then works backwards from there with a ton of time to spend on it.
If you’ve ever looked at the obfuscated C contest it should be obvious that this kind of thing can be made completely invisible if you know what you’re doing. Some of the interactions and language features that lead to problems are basically impossible for a casual viewer to see, even if they’re paying attention, and the attack surface is massive and the amount of attention that goes into checking it for weird subtle vulnerabilities is minuscule.
This interview is really phenomenal. Among other things, they talk about why it took so many years to release the game.
This is, of course, what work is supposed to be. But we have lost the way.