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Cake day: March 8th, 2024

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  • Well, brand and image are relevant, in more ways than direct sales impact (something that “voting with your wallet” often ignores).

    But mostly, and this is important, it’s worth remembering that Denuvo’s clients aren’t the people who buy their games, they are the people who sell the games. That’s who Denuvo is selling to. And Denuvo, which is a very big, if not the only, name in town for effective DRM on PC, would like to keep being that.

    All else being equal, if Denuvo generates negativity in forums and a similar no-name competitor doesn’t a client (that’s a publisher, not a buyer of the game), may choose to go with the newcomer just to remove the noise, or to prevent an impact on sales they can’t verify.

    But also, I imagine people working at Denuvo are kind of over being the random boogeyman of gaming du jour while other DRM providers are actively praised or ignored. I’d consider speaking up, too.

    I probably wouldn’t because there’s very little to be gained from that, as this conversation proves, but… you know, I’d consider it.

    EDIT: Oh, hey, I hadn’t noticed, but the guy actually responds to this explicitly. Pretty much along these lines, actually:

    RPS: A lot of companies seem happy enough with the service Denuvo provides to keep using it. Why are you so concerned about public perception? Why not just let people have their theories and carry on doing your thing?

    Andreas Ullmann: Hard to answer. So maybe it’s just… maybe it’s even a personal thing. I’m with the company for such a long time. The guys here are like my family, because a lot of the others here are also here for ages. It just hurts to see what’s posted out there about us, even though it has been claimed wrong for hundreds of times.

    On the other hand, I can imagine that this reputation also has some kind of business impact. I can imagine that certain developers, probably more in the indie region or the smaller region, are not contacting us in the first place if they are looking for solutions.

    Because currently, there is only two ways to protect a game against piracy, right? Either you don’t, or use our protection. There is no competitor. And I can imagine that there are developers out there who are hesitant to contact us, only because of the reputation. They would probably love to prevent piracy for their game, but they fear the hate and the toxicity of the community if they do so. And maybe they even believe all the claims that are out there - unanswered from us until today - and for this reason don’t contact us in the first place.







  • Not to my knowledge, but I bet not being on Steam had more to do with it than Denuvo, by far. There is no indication that DRM software discourages sales, to my knowledge. If it does, at worst it breaks even.

    I will buy the DRM-free option every time, but every piece of data out there suggests that “I will never play a game with Denuvo” people vastly overestimate how much of a practical impact that stance has.

    Me, I’m just weirded out that people are so mad about some solutions they know but not about Steam DRM or any other solution that isn’t known widely by name. You know, since I’m sharing all my unpopular gaming hot takes here.




  • This doesn’t have anticheat, it has DRM software, though.

    But hey, if there is no overlap, then how come this did so much worse than other similarly well liked metroidvanias, right? That’s been my point here. People keep pointing out that it’s not comparable to other Ubi titles. I disagree, because PoP is PoP, but let’s roll with that. It also underperformed compared to other games in the same genre with similar review scores.

    So what happened there? Either the Ubi woes are behind this, and then it doesn’t make sense because this did worse than other more Ubisofty Ubisoft games, or they are not because different demos, and that doesn’t make sense because this did much worse than similar games not from Ubisoft.

    I think as far as this tells us anything is that the stink of negativity is not very fact-based when it comes to the core gaming community. That and Ubisoft may not have more money to make by going to middle sized, pure and simple high quality experiences like Rayman or this. Which sucks. Those are the best games they’ve made in recent years, as far as I’m concerned.



  • No, you’re not following me.

    The point here isn’t whether this game did poorly. It did. Cool.

    The point here is that it did WORSE than other Ubisoft games.

    Specifically, worse than Ubisoft games that include all the shitty behavior. More of the shitty behavior, in fact.

    So the performance of the game is not correlated to the shitty behavior. Well, maybe more shitty behavior gets you better sales, that would fit, but I’m not going to jump to that.

    You’d think if Ubisoft’s shitty behavior is scaring people off this game would have done better than Mirage and Mirage better than Outcasts, but that’s the opposite of what happened.



  • Okay, but there was none of that here (except perhaps the launcher), and there was no suggestion in the results that anybody wants to encourage that. So that’s definitely not the lesson being learned here.

    Also, and I will keep repeating this forever, companies don’t make games, people make games.

    Also, also, good luck with that. Don’t look now, but that’s not how major companies going out of business and fire-selling their IPs tends to go.

    Look, I’m not sure why it’s Ubisoft’s turn in the hot seat after EA and Activision, but none of that is a productive outlook or leads to a better outcome, as this one really good, really wholesome game bombing hard goes to show.


  • I don’t know the guy, but all of that sounds reasonable to me.

    BG3 can be replicated, if you have a massive dormant IP that is part of a furiously resurgent franchise and have several hundred million dollars to burn in a years-long development cycle by a studio that has already done pretty much the exact same thing without a license successfully twice.

    I wouldn’t model my business on aligning that set of circumstances, but I sure am glad Larian did.

    To be clear, there’s a bunch of other AAA stuff that is also doing quite well with pretty clean, finished games. But for midsize stuff like PoP… woof, yeah, it’s so hard to break through.

    And you’re right, it’s a miserable set of incentives that if you launch broken you kinda have a built-in marketing hit because suddenly you’re doing live support and adding features. No Man’s Sky was a fun one for that. Cyberpunk. But those games did great at launch, so they had the built-in base to keep growing while they fixed the game. PoP launched pretty clean, was small and nobody cared, so it’s no wonder Ubi has decided it can make those super talented devs do stuff on the next massive AssCreed or whatever is left of Beyond Good and Evil 2 or The Division or whatever.



  • Right. So you didn’t make a difference here, since that’s also true of all the Ubi games that did better than this, then.

    But this doesn’t have any of the other crap people are blaming for Ubi doing poorly. So you’d expect if the outrage was making a dent whatsoever their one game that is relatively clean of that stuff would have done better, not worse, than the other stuff they are putting out.

    But nope, the opposite is true.

    So hey, not saying you’re lying, but I think the collective at least looked at the nice, small 2D metroidvania with no MTX and went “nah”, but they were much more willing to give the GaaS-y stuff a try.

    Although if I WAS saying you’re not being all the way honest, I may guess that you just weren’t on board for this anyway and now are performatively feigning outrage for something else after the fact to pretend other people’s motivations are aligned with your opinions. But I’m not. So we’re good.