

Here, though there isn’t anything super concrete.
Here, though there isn’t anything super concrete.
I dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.
Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.
You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.
It seems that several employees of Nexon left and recreated a game that Nexon had been working on, down to buying the same Unreal assets. I saw somewhere (but I have no source so this might be inaccurate) that as part of the legal proceedings, the Dark and Darker team were ordered to provide documentation about the early stages of creating the game as proof of originality, and they had nothing to show.