

Neon White, Cyberhook, and Crumble are all excellent, though you might be looking for a more traditional platformer.
Blue Fire is decent and definitely worth checking out while it’s $4 right now.


Neon White, Cyberhook, and Crumble are all excellent, though you might be looking for a more traditional platformer.
Blue Fire is decent and definitely worth checking out while it’s $4 right now.


Regarding social media feeds, I have mixed opinions, because you’re right about the echo chamber, but I also am only still on any mainstream platform for the memes, and I only want it to show me memes, which it wouldn’t do if not for personalized recommendations.
As for games, I don’t want my recommendations to be dominated by whatever has the biggest marketing budget and can take over my feed. I mostly play indie games, and I think if my store page wasn’t personalized, I wouldn’t see nearly as many small games as I do.


Would you be willing to share why you don’t like the “corpo spying”? I personally never understood - an online service has to know your requests in order to serve the results to you, and keeping revords of those requests is the only way to have personalized recommendations, which I would rather have than be served ads for games (or music or whatever) I’ll never even consider.


Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.
PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.


In the US, yes. In Japan, it would appear such a concept does not exist.


I found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.


There are thousands upon thousands of indie games with neither of those mechanics…


It is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.


It seems that several employees of Nexon left and recreated a game that Nexon had been working on, down to buying the same Unreal assets. I saw somewhere (but I have no source so this might be inaccurate) that as part of the legal proceedings, the Dark and Darker team were ordered to provide documentation about the early stages of creating the game as proof of originality, and they had nothing to show.


Here, though there isn’t anything super concrete.


I dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.
Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.
You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.
Looks like the latter