Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Some people have reported that installing the 32-bit version of mesa libva drivers makes it work for them? Might be worth a shot.
Valve should totally hook her up with one of those dev accounts that have access to games so she doesn’t have to pay for it themselves or get gifted them. She’s doing valuable work for the ecosystem.
Yeah, in a Reddit comment, Hector Martin himself said that the memory bandwidth on the Apple SIlicon GPU is so big that any potential performance problems due to TBDR vs IMR are basically insignificant.
…which is a funny fact because I had another Reddit user swear up and down that TBDR was a big problem and that’s why Apple decided not to support Vulkan and instead is forcing everyone to go Metal.
Nowadays, I mostly don’t even care about compatibility issues anymore and just expect a game to work in Linux, which is just freaking cool. Obviously, some competitive MP games are off the table due to anti-cheat, but that isn’t my main gaming category nowadays so it works out.
I’ve heard something about Apple Silicon GPUs being tile-based and not immediate mode, which means the Vulkan API is different compared to regular PCs. How has this been addressed in the Vulkan driver?
Huge fucking deal, especially for Nvidia users, but it is great for the entire ecosystem. Other OSes have had explicit sync for ages, so it is great for Linux to finally catch up in this regard.
You’re correct. While the stable version of KDE Wayland is usable right now with the new driver with no flickering issues, etc., it technically does not have the necessary patches needed for explicit sync. Nvidia has put some workarounds in the 555 driver code to prevent flickering without explicit sync, but they’re slower code paths.
The AUR has a package called kwin-explicit-sync, which is just the latest stable kwin with the explicit sync patches applied. This combined with the 555 drivers makes explicit sync work, finally solving the flickering issues in a fast performant way.
I’ve tested with both kwin and kwin-explicit-sync and the latter has dramatically improved input latency. I am basically daily driving Wayland now and it is awesome.
Interesting solution! Thanks for the info. Seems like Nginx Proxy Manager doesn’t support Proxy Protocol. Lmao, the world seems to be constantly pushing me towards Traefik all the time 🤣
I truly believe the answer to this question is going to be yes around the May - June timeframe when Nvidia releases their explicit sync enabled drivers. All aboard the Wayland hype train babyyyy!
I see. And the rest of your services are all exposed on localhost? Hmm, darn, it really looks like there’s no way to use user-defined networks.
I am guessing you’re not running Caddy itself in a container? Otherwise you’ll run into the same real IP issue.
I see! So I am assuming you had to configure Nginx specifically to support this? Problem is I love using Nginx Proxy Manager and I am not sure how to change that to use socket activation. Thanks for the info though!
Man, I often wonder whether I should ditch docker-compose. Problem is there’s just so many compose files out there and its super convenient to use those instead of converting them into systemd unit files every time.
Yeah, I thought about exposing ports on localhost for all my services just to get around this issue as well, but I lose the network separation, which I find incredibly useful. Thanks for chiming in though!
Pasta is the default, so I am already using it. It seems like for bridge networks, rootlesskit is always used alongside pasta and that’s the source of the problem.
BUT they can’t implement it on MacOS because Apple won’t allow it
Yeah, but Apple isn’t allowing it (at least according to the comment you replied to), so if Riot continues to allow their games to run on Mac without kernel anti-cheat, then their whole argument against Linux support is moot.
But if the Mac client doesn’t have anti-cheat, doesn’t it totally defeat their whole argument?
They’re at different layers of the audio stack though so not really replacing.
The failure to wait for network-online was the last thing preventing me from going rootless. I am going to have to try this again.