Pulls support or bricks the program on those systems? There’s a difference.
Pulls support or bricks the program on those systems? There’s a difference.
I hate it when I forget relevant things like that.
TESO and Star Field?
Because the scalpers bought a whole bunch. From PlayStation’s perspective it’s a success because they got paid.
Wouldn’t that make them super easy to knock down though? Pal World can just open it’s records to show Nintendo’s process wasn’t novel.
I agree, events are common. But there is no MMO that uses that setup as a basis for it’s economy. The basic economy behind trading mechanics is always abstracted because you can’t risk the players crashing the economy. Games have tried and they’ve always gone back to an abstracted system just like Star Citizen.
And every ship they sell started out as a jpeg. Every single one of them. That they aren’t done turning them into game assets doesn’t mean they will stay that way.
Because they’ve got about a million things to do. So yeah, it’s pretty basic gameplay right now. Nobody is denying that. But to reduce multiple engine switches, court enforced stop work orders, and assets in production to “they spent everything over a decade and all they have is a jpeg”, is just ridiculous.
Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”
I have literally never seen that in a game. Every single MMO out there abstracts it’s economy unless it’s a specific world event requiring x number of deliveries by players to trigger. Stop holding SC to unrealistic standards.
No, just no. You compared it to a very simple game that can run all of that from a single back end. I created a similarly simple economic simulation in an Excel sheet from a single supply/demand curve in college, in a weekend.
And then you go on to knock them for not being feature complete when they tell you that themselves. They absolutely are still developing, they’re releasing the second system in the next big patch.
Nobody is going to argue with you that it’s had issues. But at least give it a fair comparison. That’s what’s got people upset.
A whole bunch of that stuff was already delivered actually. The systems are probably the big thing that hasn’t been delivered yet.
I don’t know if you can say that. They are releasing new content. It’s just very expensive to play.
Misguided development at CIG? Why I never!
I agree with you. They’ve even become a level of corporate governance with the whole copyright issue.
It’s not for nothing. If they keep the ability to have it on your hard drive then that’s fine. But if they don’t, then people are going to be hitting their data caps super easily.
But they can pack that down and create regions. That doesn’t need to be at super high definition for the entire globe.
See that’s something I wish you would have led with. That’s way more common sense.
Yup, America, eternally asking the question, “but what about my 10th super yacht?”
Unpacking compressed files will always be cheaper in Internet usage. And if they wanted to go this direction they could have just streamed the output for far cheaper usage as well.
They literally picked the highest bandwidth way to do this.
So they aren’t streaming graphics at higher than high def then. Which means it likely fits on modern hard drives just fine.
Oof thank you though