Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).
(header photo by Brian Maffitt)
Probably a quirk of having different software. I’m on Fedia which runs on mbin, as does kbin.run which MBM is on. You’re on lemmy, so I guess something was just handled differently for you (and most users!) vs kbin/mbin users.
FYI if you’re one of the people who just sees an image, the original includes a link to this:
Cool idea, though I was surprised by the level of fidelity loss in the fountain example. I would’ve expected that to be a good case scenario for noise cancellation so maybe it just needs some more time to iterate and improve on its level of “false positive” removal.
Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:
For the most part, none of the implemented options are strictly better than micromanaging them yourself:
But the options are there when you need them, which I think is a a nice design. It doesn’t completely remove best-in-class players being rewarded for their speed as a player, but does raise the “speed floor”, allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.
There are types of time management which I think can still be interesting. For example, are you able to afford – in the resources of time and attention – optimally micro’ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?
Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely “solved”), the main way to get better is by being faster, not by being smarter.
I thought Frozen Synapse’s ability to let you simulate your opponent’s moves was super cool - surprised I didn’t end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).