Went to a local smash tournament with my friends a while ago now and it became apparent to me that I was really good among my friends, but the worst at a tournament lmao.
First I’m hearing of this. I don’t really understand how it works? From what I’ve read it says it’ll take your money to some exchange and then give you an anonymous digital version in the app/account. I’m assuming it’s not as simple as putting a card in and being able to buy something like on Amazon or something. Both the seller and buyer need to use it right?
Looks like there was an update:
Update 7/14/25: Pancake has just posted a new update on the Decky Plugin controversy on the Lossless Scaling discord server:
Hello everyone! I’d like to clear up some things after the previous announcement, which caused way too much unnecessary drama.
Behind the scenes, I’ve been talking to both Deck Wizard and Kurt (xXJSONDeruloXx on GitHub), who is the creator of the Decky plugin. The situation we got into was caused purely by poor communication, so we sat down and discussed the future of the plugin together.
Let’s get into the news then. The Decky plugin will remain unofficial and unsupported in this discord, not as a means to discourage using it, but rather to keep the growing load of support away from me, as I have barely anything to do with the plugin. Together with Kurt and Deck Wizard we’ve fixed the major labeling issues in the plugin, as well as created an update video on Deck Wizard’s channel that you can watch here: Future support with the Decky plugin will happen in the Discord server linked in the video description and depending on which category your issue falls into, you may be forwarded to this discord instead.
In the future, some pretty big changes will be coming to lsfg-vk which will likely require a portion of the plugin to adapt. I will be working with Kurt to get the changes into the plugin as quickly as possible, however this warrants a whole other announcement and I can’t promise any timeframe (it could be hours, days or weeks).
Pancake - Creator of lsfg-vk
Doesn’t seem like that much controversy. Just a plugin that got released early in development and will have to be rewritten at some point. I’d probably hold off until a full release but early showcases I’ve seen of it seem really promising and I’m excited to see the completed version.
Is ram that’s used on arm chips usually lower power than x86 or can they be interchangeable?
That’s interesting I’d wonder if totk or botw would run better without the paid switch 2 update then.
Bought and played helldivers 2 for the first time. Would’ve originally bought it on release but I was sused out by the game protect program. Seems like it’s been fine for most people up to now so I went with getting it finally.
The main appeal for the deck to me is the ability to run games well on lower wattages. Sure the other options can run games better than the deck but it seems like you want handheld efficiency/battery life over better performance for less battery then the deck is the main choice.
Is the reason other manufacturers aren’t using silicon carbide because they don’t have easy access / manufacturing lines to the tech, it’s too expensive, or it’s not proven in terms of reliability? I mean I can excuse Samsung because of the note 7 issue but I haven’t exactly heard anything bad coming from this tech yet.
At least there’s marking on the packaging so you’d know which ones to avoid getting.
The asus zenfone would have the headphone jack. Don’t think it has an sd card slot though.
Oh the 16gigs is for devs/games and the 2gb is exclusively for the system. Was wondering how they were able to get by with only 2 gigs of ram and 16gigs of vram originally lmao.
Like the inclusion of USB 4 and HDMI 2.1. 4k120hz is nice but it’s too bad the deck can’t currently support that. Might buy one just to have for a future deck 2 support of the high refresh rate 4k.
Edit: I was wrong apparently the deck does support 4k 120hz
Ah sorry GBA games have like 5 different save types based on the flash used in them. Like EEPROM, SRAM, and FLASH. Usually that’d need to be configured in the emulator for the save type per game if it isn’t auto detected but I’m not aware of that being the case for DS. You could try a save state on one device and see if it loads on another.
Are they the saves for the rom or is it a save state? I know saves on something like GBA need to be configured for flash type but idk if the same is needed for DS games.
This is something I’ve always wanted from them ever since I learned that the current ways that emulate x86 use proton on top of a bunch of other stuff. Would love if this was able to be used on phones.
I want to start using eSIM but I keep hearing about issues with tethering and the phone reporting normal data usage as tethered so I’ve always avoided it due to that. My fear is at some point carriers charging a fee to switch the eSIM from one phone to another.
It’s kinda like an open source version of last.fm scrobbling. One feature they have that I was interested in was the weekly discover playlist.