That’s interesting I’d wonder if totk or botw would run better without the paid switch 2 update then.
Bought and played helldivers 2 for the first time. Would’ve originally bought it on release but I was sused out by the game protect program. Seems like it’s been fine for most people up to now so I went with getting it finally.
The main appeal for the deck to me is the ability to run games well on lower wattages. Sure the other options can run games better than the deck but it seems like you want handheld efficiency/battery life over better performance for less battery then the deck is the main choice.
Is the reason other manufacturers aren’t using silicon carbide because they don’t have easy access / manufacturing lines to the tech, it’s too expensive, or it’s not proven in terms of reliability? I mean I can excuse Samsung because of the note 7 issue but I haven’t exactly heard anything bad coming from this tech yet.
At least there’s marking on the packaging so you’d know which ones to avoid getting.
The asus zenfone would have the headphone jack. Don’t think it has an sd card slot though.
Oh the 16gigs is for devs/games and the 2gb is exclusively for the system. Was wondering how they were able to get by with only 2 gigs of ram and 16gigs of vram originally lmao.
Like the inclusion of USB 4 and HDMI 2.1. 4k120hz is nice but it’s too bad the deck can’t currently support that. Might buy one just to have for a future deck 2 support of the high refresh rate 4k.
Edit: I was wrong apparently the deck does support 4k 120hz
Ah sorry GBA games have like 5 different save types based on the flash used in them. Like EEPROM, SRAM, and FLASH. Usually that’d need to be configured in the emulator for the save type per game if it isn’t auto detected but I’m not aware of that being the case for DS. You could try a save state on one device and see if it loads on another.
Are they the saves for the rom or is it a save state? I know saves on something like GBA need to be configured for flash type but idk if the same is needed for DS games.
This is something I’ve always wanted from them ever since I learned that the current ways that emulate x86 use proton on top of a bunch of other stuff. Would love if this was able to be used on phones.
I want to start using eSIM but I keep hearing about issues with tethering and the phone reporting normal data usage as tethered so I’ve always avoided it due to that. My fear is at some point carriers charging a fee to switch the eSIM from one phone to another.
This is great news I’ve been waiting on achievement support for so long after I learned that retro achievements were a thing
I have to imagine it’s because sky was released on mobile first so the multitouch option was already there. Really cool that it works though! Maybe other mobile games that got ported would have similar functionality?
I went into this game in VR not knowing it was soft horror and had to stop a little after the tposing dude showing up on the scanner. Watched a speed run after because I needed closure lol.
Is ram that’s used on arm chips usually lower power than x86 or can they be interchangeable?