

If we’re just mentioning internet connectivity, the PS2 did end up getting the ethernet + HDD expansion adapter .
I remember playing MGS Online that way with friends back in the day.
If we’re just mentioning internet connectivity, the PS2 did end up getting the ethernet + HDD expansion adapter .
I remember playing MGS Online that way with friends back in the day.
Nintendo is competent at exactly 1 thing - designing great video games.
They are run by the equivalent of dwarven master blacksmiths… They’re one of the few gaming companies with employees on staff with more than 40 years experience of game dev (and whom have ONLY ever worked at Nintendo their entire careers) in charge of things.
That’s great if you like Zelda and Mario games… but because they’re run by a bunch of old-school grandpas… they’re not good at much else.
Terrible store, multiplayer, ancillary modern network-driven services like voice chat and partying up, little to no 3rd-party support (whether it’s games, media apps, or even tech integrations with formats like Dolby ATMOS), and - as a benefit - really terrible device security so it’s usually pretty easy for folks to reverse engineer, run custom boot-loaders / jailbreak / scrape their store servers / etc. - stuff that companies like Sony and Microsoft either never had issues with - or have taken seriously long enough that they have locked down.
The only reason they’re still in business is that they still do the one thing that matters most the best - design really great game-play mechanics for IP that is beloved by multiple generations of gamers who will overlook everything else.
I really want to switch my main desktop to Linux, but use it for remote work too, so I have MS Teams… is there a way to reliably virtualize it?
Already lost interest in Assassin’s Creed after they abandoned the Desmond timeline…
Played a tiny bit of the Black Flag one for the fun shanty stuff but that’s been it for me now for probably a decade… so all this has done has lowered my already completely evaporated interest of “apathy” down now to “actively avoid as if it were a virus.”
There used to be stories (not sure how many were true) of him going to events like E3, Tokyo Game Show, Gamescom, and other developer-centric game conventions.
He also was a key figure / contributor in some old school PC adventure games like Indiana Jones from waaaaay back in the day.
If it had all those features and was made with some real quality parts, I would gladly pay 500 bucks for it.
My friend do I have some exciting news for you…
There is no perfect controller…
…But I do have a list of features I would want my perfect controller to have based off all the controllers that have ever been made :
If any single controller did even half of this, they’d easily be the GOAT.
As long as there are killer 1st party titles exclusive to a console platform, there’s a reason to buy one.
Personally, I love Zelda, Mario, and most recently I’ve been excited about the new Astro Bot game about to come out.
Outside of Steam Deck emulation, you need a console to play those, and I do enjoy the convenience.
The last Xbox worth buying was the 360, because all Xbox titles are released on other platforms now - eliminating the need for an Xbox console.
For those who don’t know…
Doesn’t seem to be working - I presume because Steam says those chat links are single-use, so once anyone here clicked it, it becomes invalid.
I think a private message with that same kind of link would work though. Messaging you now. 😅
Hello fellow gamers! Can I trouble any of you for an invite??? 😁😁😁
Oh, right. 🤣 WAIT HE updated it with a longer one!
deleted by creator
Here’s a video showing everything iD worked on related to what was referred to as “DOOM 4” from like 2007 to 2013 before scrapping a huge part of it and coming out with the critically acclaimed 2016 version (which was only shown starting around 2015 at QuakeCon and E3).
Note that not EVERYTHING was scrapped, as you can see things like the super-shotgun model are close to the final release - as well as what you can tell were early slower iterations of the execution-style animations the game became famous for doing, but a lot of what is shown in that trailer was never to be seen again outside of these old videos people have attempted to archive.
I’m guessing they went back to the drawing board several times - probably because they felt their sequel wasn’t really as evolved or as fun as what they had hoped it would be, so they shifted I’m guessing from their overhead view to the behind the player 3rd person style game we know now at some point after churning at it for a couple years at least…
Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?
This sort of thing sometimes happens in creative projects; like when you hear a movie took like 7 years to make, it’s not necessarily that they literally shot scenes every week for the same film that whole time. It’s that the project was shelved, or they changed directors, or the studio lost interest for a while or they got a new script or something.
“Newer” does not necessarily equal “better.”
The real problem is how basically game dev is an untenable long-term career from a AAA standpoint… or at least it is outside of Japan.
Almost every major dev is not being run by anyone with more than 10-ish years of dev experience.
Why? Because studios shut down and fire everyone, or they get bought… and fire everyone… or the grizzled vets get burnt out, or find out that work-life balance shifts when they get old enough to want to start a family, or discover (like I did) that general software pays better, has less turnover, and doesn’t shut down as often.
Look at all the major players in the FPS game for example from the past 15 years… The guys who made Perfect Dark, the original GoldenEye, Killer Instinct, Banjo Kazooie, and Conker’s Bad Fur Day? Mostly not in the industry anymore or struggling while working on small indie projects. Some of the companies still exist, but the guys who’d be in their 60s with 30 years of game dev and design mastery under their belts? Gone.
Cliff Blezinski isn’t working on games anymore. John Carmack isn’t at id. Half of Bungie’s OG staff has moved on to other stuff or switched to 343 or some other smaller studio.
I said “outside of Japan” earlier btw because meanwhile Shigeru Miyamoto is still at Nintendo. Dude’s an absolute elder god of game design, and all he’s been doing is working on them for more than 4 decades at this point.
Kojima’s been making games since the 80s, so has most of the folks at Capcom, and the From Software guys have been doing the same thing for 15+ years at this point.
And then there’s the rare tiny studio or re-org of a once awesome team like Respawn after all the Activision / Call of Duty stuff or indie effort like the guy behind Stardew Valley… but other than those handful of exceptions, there’s no one but 20-something recent grads that pad out the teams at these giant game companies like Ubisoft, Activision, EA, etc. Even Blizzard is a pale shadow of what it once was. And Valve doesn’t really make games anymore b/c they don’t have to…
They aren’t making great games - but NOT because they’re “stupid…” they’re making bad games… because they just started… and all the old farts who they should be apprenticing under like you do with ANY other respected artisan type career are gone.
And every year some $10 million / year bonus paid suit shuts down an Ensemble Studios, or a Telltale Games, or fires half of the team at Square Enix b/c the new Tomb Raider 6-year project didn’t make a bajillion dollars after some exec decided that should be their target since “Clash Royale” only took 1 year to pump out and just basically prints piles of money.
This is like saying to any sort of person involved in commercial agriculture “don’t buy a John Deere tractor if you don’t like their draconic business practices.”
Like… there’s not really many other choices if you want to make a game that can do simultaneous cross-platform networked multiplayer and want to be able to launch on any console.
I mean, unless you want them making something that has massive difficulty coming to console… like maybe Lethal Company is the only recent example I can think of that’s a small non-major publisher-backed title that has networked 4-player multiplayer… and even then i’m not sure what sort of challenges that dev had when trying to implement any sort of netcode for gameplay.
Said this in another thread :
First off - yes Sony is in the wrong.
Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…
So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.
Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.
I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.
This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.
I just kept an eye on Micro Center’s refurbished cards for a few weeks and was able to snag a 3090Ti late last year with a 3-yr warranty for the same price I paid for a 980Ti in 2015.