Uncharted, especially the final installment. On normal and higher difficulty dealing with the enemies becomes a bit of a chore: they force you to hide a lot, as well as waste entire clips of ammo on a single guy. On easy the game becomes forgiving enough food you too start pulling off cool stunts: swinging on ropes, shooting during a climb/jump, etc.
It’s just more fun on easy.
No idea honestly, I have no experience with Fedora and this toolkit seems to be designed for Steam Deck. At this point I’d try looking for an answer in the toolkits source files - it’s all essentially a bunch of bash scripts moving files around between Proton prefixes, AFAIK
I got my GOG Oblivion running with a mod pack by installing and running Vortex. I ended up using this utility: https://github.com/pikdum/steam-deck/
It allows you to install Vortex in your game Proton prefix (you have to run it at least once for said prefix to exist). Then, after installing mods through Vortex, you use the ‘post-deploy’ script to synchronize some files, and your game is ready.
If you are having trouble, there is also a guide from steam community: https://steamcommunity.com/sharedfiles/filedetails/?id=2941631681
The guide is for Skyrim, in my case it worked fine with Oblivion - I have to believe it should with NV as well.
Good luck!
My first encounter with Linux was in 2007, I installed Kubuntu Gutsy Gibbon on my dad’s computer out of curiosity - I was intrigued by a notion of free OS you can deeply customize.
I have spent countless hours fiddling with the system, mostly ricing (Compiz Fusion totally blew my mind) and checking out FOSS games.
Decades later I switched to Linux full-time. After 12 years of daily driving OS X and working as a developer, I wanted a customizable and lean OS that is easy to maintain and control. Chose Arch, then Nix, havent looked back ever since.
I’ve been using Git professionally as a software developer for 15 years, and I think it sucks quite hard. There is always a dosen ways to do the same thing, it occupies tons of hardware space, it’s log is unstructured data that has to be parsed. Git CLI is an incomprehensible mess of bloat and misnomers, so no matter what team/project you are working on, there is always going to be 1-5 Git commands they’ll tell “you are NEVER supposed to use”.
I’ve completed my courses on Git, I’ve worked with CI/CD, onboarded younger developers, read “Git Koans”, and I haven’t seen even a theoretically convenient VCS until someone showed me Pijul.
Git is mess, it sucks that we are stuck with it, and every time someone says it’s the best VCS we have, it saddens me.
As a fan of HR and MD, I have the original purchased on GOG, but I’ve never played it. Are there any quality of life mods I should know before I drive in?
All software is political, riddled with biases and potential security risks. Most of the time we ignore the policy of the software, because we either agree with that policy, or are conditioned not to clock it as a “policy”, because “this is just Common Sense™”.
I suspect, if the author would have been more honest with themselves, they’d write something along the lines of “turns out, software is a platform for political action, and it scares me” - an opinion that is very valid, valuable and thought-provoking.
The future’s wasteland will be covered by bodies of web stalkers who were naive enough to get tricked by mid-2010s shitposts.
“Turns out they never used this to make their metal cutlery darker - who would have thought the ancients were so casually cruel?”
“After months of research we have concluded, that despite all their technical achievements, the ancients never figured out, what does the fox say”
“Today prof. Drobyshevsky is going to tell us about their newest work in XXI cent. anthropology - what is ‘streamer dent’ and why do we have such long heads 2300 years later?”
“Ass, coochie and the rich - dietary practices of homo sapiens in the age of over-production”
Long time i3 user, recently switched to Hyprland+Wayland. I just don’t like mice, don’t enjoy using them, and I find the snappiness and responsiveness of keyboard-centric workflows very fun and enjoyable.
I am a software developer, and I am very impatient when it comes to my tools: I like my feedback cycles and interactions to be as tight as possible. This limited study from 2015 showed that developers, on average, spend ~26% of their productive time on stuff that is not related to either code editing or comprehension, including 14% spent on UI interactions. Tiling window manager allows me to streamline most of these interactions through hotkey bindings and shell automation, >!so I prefer spending literal months polishing my dotfiles instead!<