I haven’t played it on steam deck, but it might be a little hard. It requires a little precision aiming, so you could maybe pull it off with the trackpad, but I struggle with mouse as it is. If they added some console-like auto aim it would be a phenomenal controller game.
I’d say I missed out on this really cool map making period in gaming history (Wolfenstein, Doom, Quake, Half-life, counter-strike, etc.), but it kinda lived on a little when I was a teenager (countless, painful hours making halo 3 and halo: reach maps using a controller…fun times though). Kids nowadays have it the best though: When I was little we DREAMED of a lego video game and minecraft nails that (lego island and lego island 2 were awesome, but it wasn’t infinite building awesome).
This is awesome, thank you!
I always love recap threads like this. It’s an easy way for me to catch up the next day and make sure I didn’t miss anything.
TBH it was pretty barebones, but I did enjoy seeing some of my worlds in stereoscopic 3D. It also scares me for the future of VR (minecraft is a REALLY popular game. If it is dropping VR does that mean adoption isn’t going that well?).
Also, this is specifically regarding Bedrock minecraft. Java has never officially supported it, but there are mods that add the functionality.