

That was the meta? I just naturally gravitated to it. Guess I’ll stick with MK8 and stay winning.
I don’t wanna pay for anything
Clothes and food and drugs for free
If it was 1970, I’d have a job at a factory
That was the meta? I just naturally gravitated to it. Guess I’ll stick with MK8 and stay winning.
The suits found out what servers are. Worst shit that ever happened
Agreed. If Steam goes under (not really likely), there’s still GOG & itchio.
Piracy, in a word
Multiplayer online games used to allow you to self-host so there was no obligatory centralised server. The game need not be deleted, that was purely a business decision.
Not my fav by any means, but I’ve really been enjoying the Kriegsfront Tactics demo this week.
Thanks for this rec, it looks delightful!
I showed my kid the trailer for bits & bops and he literally did a gasp of delight. Thanks for that :)
For quality and training purposes of course 🙃
I really wanted to like it more because they made some really cool choices in the design of it. I can see why it didn’t sell well, but it should have at least been more influential
Hack the planet, indeed.
It’s not my game. I only wanted to talk about what they did wrong. Kinda just doing armpit farts at the funeral, yanno?
I’m not playing them as hard as I can.
Live service games have been failing constantly, so unless the change is happening already I don’t think they’re deterred. That perpetual revenue stream is some exec’s idea of a lottery ticket.
It’s really gross how people’s games can just be disappeared these days. GaaS is a terrible business model.
That’s hilarious, I felt weird not saying more. However it’s not quite 7 am and I’m rather hungover, so a comparatively lightweight read was just what the doctor ordered
Thanks as always, what a pleasure
The complexity was initially sensed, though I did not encompass it at the time of writing
The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.
And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.
I don’t fault Ludic at all for the similarities here, it’s an innocent case of carcinization. If you’re going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I’m definitely going to check out Akane next.
Toby is the best of us. I hope he gets hit by a bus made of praise.