Given that they own all of the source code (CLA is required to contribute), they can just stop offering the code under GPL, unless they happen to have any GPL dependencies not under their control, in which case this would not be viable.
Given that they own all of the source code (CLA is required to contribute), they can just stop offering the code under GPL, unless they happen to have any GPL dependencies not under their control, in which case this would not be viable.
The developers get less, but it ends up costing more to employ people in the EU. In the US, the rule of thumb - for white collar, non-executive jobs, at least - is 1.4x the salary for TCE (and it’s often reasonable to round up to 1.5). For EU employees, it’s between 1.5 and up to 1.8. Norway is 1.7; I don’t know what Sweden is, but I’d assumed it’s around the same.
So I get where you’re coming from, but this is really not true, and I’ll provide you with some numbers as to why it is not true.
Let’s check out the median salaries for senior engineers in Stockholm using levels.fyi: https://www.levels.fyi/t/software-engineer/levels/senior/locations/greater-stockholm
As levels.fyi automatically converts to local currency, this is specified as 800k SEK, or 76k USD in today’s currency exchange. We can multiply that by the factor you provided for Norway, giving us 137k USD.
Now let’s plug in the numbers for San Francisco: https://www.levels.fyi/t/software-engineer/levels/senior/locations/san-francisco-bay-area
3.375m SEK, or 321k USD. Using your factor for the U.S, we get 448k USD.
The contrast is of course the largest for San Francisco which is the most high-paying area for engineers, but the thought experiment is basically replicable for any city with a tech scene in the U.S, which is most comparable to Stockholm, which is the most expensive city in Sweden and which has a tech scene.
Essentially the TCE cannot explain the discrepancy in salaries in tech between Europe and the U.S.
Before we inevitably go there, COL does not adequately explain it either - San Francisco is very expensive, but Stockholm is far from being a cheap place to live either. Even when adjusting for this factor, the total amount left after living expenses is quite significantly higher for someone on a U.S salary.
It’s basically a fool’s errand to try to logically explain this discrepancy. The honest answer is that capitalism follows no strict logic, and pay becomes whatever the people with the money can get away with. They just happen to be able to get away with far less in Europe.
As a caveat, you can definitely find cheaper devs than those prices when looking outside of the U.S. 90k would get you pretty close to the top in Sweden for local companies, for example.
Give it some time, you might just get there.
The randomness is basically a variable to be controlled for in the same manner that it has to be controlled in Slay the Spire.
For someone who’s never played EVE, what does a safe spot do? Are you unable to be attacked in it, or just less likely to be detected?
This is the real explanation. Couple that with a push in the late 90s/early 2000s to roll out high-speed unmetered internet in the form of ADSL and later fiber.
You’re limited on UX when it comes to PWAs. For tools where this matters a lot, PWAs are a non-starter.
Iceland runs plenty of these and has a nice culture of frequenting the public bathhouse. It’s one of the few things you can do that is actually affordable there.
They do have the advantage of having essentially infinite clean energy in the form of geothermal heat. As do Japan in many cases, for that matter. I’m sure that has something to do with these institutions having staying power there.
Anyway, I think this idea has merits, but not as an energy saving measure. The reason for this is that in order to maintain good water quality, you have to shower thoroughly before getting into the bath, negating the potential energy benefits of the initiative. We can bring it back for it being nice, though!
Gotcha!
Well, I’m not in a Balatro-period right now, but when the itch comes back I’ll probably buy it for mobile as well.
Are you aware of any platform affordances that have been made for mobile in this release, or is it basically the same as the unofficial ports you can DIY?
Doesn’t quite seem to be out on Android yet, at least not in my market. I could pre-register and have it download automatically when it’s out, though.
It didn’t list a price and said there was an in-app purchase, anyone know what that’s about? Will I be able to use the copy I bought for PC or what?
Anyway, this is great. Granted, I’ve been playing Balatro on mobile for many months already, but an officially supported version is even better.
General purpose: Kebab case
But really, follow the conventions of what you’re working on. For example, I’d use pascal case when working on a Java/Kotlin project, and snake case when working on a Python project.
I don’t know if it matches your desire for easy install of small disk space, but it might make up for it in other arenas - Ruby is my new-found love when making simple scripts. Being able to mostly emulate the shell integration that bash has by just using backticks to call a shell command is the killer feature in my book.
While Rust would probably have been a good choice for implementing a new browser, I don’t think Swift deserves the criticism it’s getting in this thread:
It’s highly unlikely that this app even comes up on the radar insofar as competing with Google Maps.
The answer is probably more mundane - an automated system made an incorrect call. It keeps happening when it comes to these Play Store app reviews.
Healthcare is pretty rough, I’d be willing to bet that the grass actually is greener in this case.
Balatro University has some good guides if you’re looking to improve.
Looks dope! I played a lot of Descenders, and I suspect it might be at least partially responsible for getting me back on a bike again.
A lot of Balatro, lol. I wish it was on mobile, though…
You’re in luck - it’s fully possible to get Balatro to run on mobile: https://github.com/blake502/balatro-mobile-maker
It runs quite well and is a very good fit for playing on mobile. The only downside I know is that it drains your battery like mad.
It was never a strong combat game imo. It’s a fantastic game despite the combat, not because of the combat.
Couldn’t you just start a recording on your regular video camera, do the training, stop the recording and then play it back?
I’m not sure this warrants a different application, to be honest.