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Cake day: August 5th, 2024

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  • My company used to allow it, but then it became clear people were doing too many dumb things with their work computers to control them normally. For example, some people would explicitly turn their PCs off without updating the OS every Friday and were nearly a year out of date.

    That, plus other security concerns I don’t remember surrounding the tightening of our policies for security certifications required to net a very demanding client, made it so that we needed to institute mobile device management (MDM) for everything.

    We went with Microsoft’s version because there were some crucial things I forgot that only it could do. But it didn’t support Linux.

    So our few people using Linux had to choose between Windows and Mac OS.






  • Eiri@lemmy.worldtoGames@lemmy.worldSwitch 2 cartridge format leaked via patent
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    3 months ago

    These days Nintendo doesn’t really try to compete on performance. The Wii, for instance, was unapologetically what it was. You played relatively low-poly, low-res, low-texture games on it, but you played them, because they were fun and imaginative.

    That’s their main thing. Performance comes, like, 4th.

    However, this time, they got burned on their own games. Zelda Tears of the Kingdom had pretty obvious performance issues that even the normiest of normies could notice, for instance. And my memory is short but I think that wasn’t the only first-party game where performance was a challenge.

    I think this time they’ll care about performance more than last time. It’s not like they’ve never done it. The really old consoles from the 20th century were competitive on performance, right?