It looks like an Octopath spin-off. Which is a good thing.
It looks like an Octopath spin-off. Which is a good thing.
Article without tracking paywall bullshit.
So, the player frustration this quest is inspiring isn’t a straight-up next entry in the long-running paid mods debate that’s been going on within the Bethesda community with regards to the Creation Club for a while now, but rather folks simply being unhappy with the monetisation practices Bethesda’s employing with regards to its own stuff.
I suppose that will be part of it, but it takes a load of willful ignorance to not see that the reason they distribute it this way is to ease people into the idea of using the infrastructure they ultimately set up to monetize other people’s work (i.e. mods).
With how frequently they get hacked, Sony is the last company you want to trust with any of your data. Might as well post all of it on a public facebook page.
If I were a dev, that wouldn’t be my priority in a first person Game either.
I repeatedly spend time deciding on clothing choices etc for my character only to proceed to never actually see them outside the menu.
Well, yeah, XIV as an MMO is a different thing. But that one also doesn’t have revenue issues afaik.
Maybe it’s because Final Fantasy peaked at VII-X and went downhill from there, fucking up their combat further and further with every installment?
The average movie isnt worth ticket price either
The worth of a thing is determined by what people will pay for it.
length certainly doesn’t equal quality.
For any single product that’s true, statistically it makes the two classes (games and movies) comparable.
I don’t think you’ll earnestly want to argue that 1 hour of movie entertainment is in general worth multiple hours of gaming entertainment. There are good and bad movies and games, but if you compare those of similar quality, the fact stands that the game will give you more for your money. Whether you want more of course depends on you - I gather that gaming doesn’t seem to really entertain you for the most part.
If the game cost $20, they’d have to sell about 120k copies to break even on that Investment,
Far more actually. You have to deduct taxes, steam’s cut etc. from those 20$.
That’s a movie ticket and a snack. Most games offer far more (or at least longer) entertainment than that. Even games I won’t finish.
And people still have to lift heavy shit, crawl around in dangerous spaces and generally harm their health to make a living.
Wait for the kernel level anti cheat to be revealed before you get hyped.
FF16 to me is paper thin in every regard. I would rank it last among all the FF games I’ve played. The combat is especially bad. You can basically button mash your way through all of it. Dodge a lot, that’s it.
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Guess I finally have a reason to upgrade …
BotW was originally developed for the WiiU, which it also released on. It is not a “handheld game”, and tbh I’d take it’s gameplay loop over Nier Automata or Shadow of War any day of the week.
Handheld mode is really not great for extended periods.
I got it for (business) trips, so I appreciate that I can easily connect it to a hotel room TV, or put it upright on a train or plane table.
One disconnected joycon in each hand IS pretty comfortable, since I can avoid the static “controller in front of you” arm pose.
I’m in my 30s. I’m gradually getting calmer. But seriously, if a game doesn’t induce the urge to throw objects around the room from time to time, it probably won’t make my list of favourites.
Because you don’t wade through hordes and hordes of individually weak enemies. (There are many but compare it to Diablo.)
I don’t get why Diablo-likes are called ARPG’s.
We used to call them “Hack 'n Slash”. I guess studios didn’t think that term marketing friendly.
How does this even make sense? You can’t pay more in taxes than the earnings you’re paying taxes on. If you deliberately cause a 10 million loss reducing your earnings by those 10 million and thereby saving a percentage of those 10 million in taxes, you’re not very good at math, are you?