

That sounds likely, at least any time soon. It would be a lot of work to get up to par with the other implementations I’m sure.
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
That sounds likely, at least any time soon. It would be a lot of work to get up to par with the other implementations I’m sure.
Hmm… Interesting how they function with the compositors meant for other desktops. I didn’t know that was going to be a possibility in the Wayland sphere because of how close window management and compositing are in Wayland.
But I have such a soft spot for how beautiful the console is from a design and hardware standpoint. That boxy gray box is such beauty.
Agree to disagree lol
I use Kopia to B2, then on a monthly basis I copy the current Kopia repo to an external drive that’s otherwise kept offline in my house.
Market share and yes, Proton/WINE ultimately lessens the need for a native Linux port.
In a fair number of cases, even when there is a native Linux port, Proton/WINE has worked better than the native game.
If Linux gets to 5-10% of the market, we’ll probably see them come back for platform specific optimization reasons. However, without a larger market share and with the translation being so good these days, there’s not a lot of need.
I admit I may misunderstand the situation; I hear there’s a compatibility layer or something named xwayland – will that allow older apps linked against x11 to run on a wayland desktop?
Yeah though older apps on Linux are always a bit sketchy. “We don’t do that here” is kind of a thing… Most stuff is at least regularly rebuilt.
It’s also kind of a weird comparability layer… Like it works really well, but basically they run an X server in the background, and then just paint the windows on the X server to your Wayland desktop and map all the clicks back.
So… X apps get a real X server to run on and then rest of your apps run natively in Wayland which provides a lot of benefits.
In any case, Wayland fixes some stuff it provides more than feature parity. A big one for me is KDE has a composited and non-composited mode on X and they actually have different behaviors. If you launch a game it automatically goes to non-composited mode because how compositors work on X is kind of a mess and it introduces latency that people don’t want in their games. On Wayland it’s always composited mode but it’s designed for that, so you don’t have the drawbacks in terms of performance. So… You can play a game without your desktop suddenly functioning differently and without sacrificing performance in the game.
Arguably Brighter Shores is a cozy game and it’s got an appealing art style to my eyes
Eh… Without examples, I don’t know that this is a good warning.
Everyone gets into different technologies at their own pace. Even if it does bite OP in some abstract way because they eventually get to some complex use case, that’s okay; it’s all a learning experience.
It’s definitely still an early access game, but it’s progressing nicely, incredibly stable, charming, backed by a passionate team, and well priced.
Come join [email protected] and get away from this mess
Jagex is particularly guilty of this
I added that to my list, see also:
I guess Biden isn’t going to enforce it and Trump has promised not to as well. So… This sucks.
The privacy concern IMO really isn’t the problem.
PostgreSQL is just better. It’s supports transactions on DDL (things like altering table structure) and enforces unique constraints after transactions complete … so you can actually do a bunch of important stuff (like update your table structure or swap unique values between rows) safely.
😱😱😱😱😱
As someone that uses a custom domain for the majority of his email, it’s not really a privacy thing, it’s a control thing.
I have hundreds of unique unpredictable email addresses and I can disconnect them at will to stop spam.
I mean this is FSR upscaling that I’m referring to. I did several comparisons and determined that it looked significantly better to upscaling using FSR from 2K -> 4k than it did to run at 2k.
Hunt has other ghosting issues but they’re related to CryEngine’s fake ray tracing technology (unrelated to the Nvidia/AMD ray tracing) and they happen without any upscaling applied.
Eh I’m pretty happy with the upscaling. I did several tests and upscaling won out for me personally as a happy middle ground to render Hunt Showdown at 4k vs running at 2k with great FPA and no upscaling or 4k with no upscaling but bad FPS.
I’m looking forward to just all the weird window management stuff being fixed by not having to use X11. For instance, Hunt Showdown currently freezes when you alt tab out of the game and folks have linked that to XWayland kind of but not really minimizing the game in the background.