So it sounds like its an exchange of size for customizability.
If you had a different installer for each language and/or video quality, then each installation could be much smaller. But since we (gamers) want to be able to change texture quality “on the fly” via the settings menu, we have to deal with all the possible textures coming in the game files.
Does that sound like I have it right?







So if seems like the peak of Good Guy Game Devs (but who still need to make money) would sell the game to normal gamers, but also offer the ability to buy a server build license.
From there, if they company goes under, they prepare to open source the game and server code in case the open source community wants to maintain both.
Is there anything else I’m missing in that assessment?