• 0 Posts
  • 22 Comments
Joined 1 year ago
cake
Cake day: July 12th, 2023

help-circle










  • Personally, I don’t like the idea of any recommendation or advertising algorithm using personal information of any kind. Though I can understand why location would be needed for advertising: in order to ensure ads for regional services are not shown outside of that region.

    The kinds of data that I think should be used:
    -Recommendations:
    -Like history
    -Watch (or view) history - specifically (and only) if I click on a post or watch more than some reasonable percentage of a video that would indicate I watched the entirety of the video.

    -Advertisements:
    -Location (based solely on IP)
    -The content currently being viewed, based on a general categorization of the content. If I’m watching a video about technology I don’t need to be seeing ads for financial services.



  • That 30% cut is also done on the Xbox and Playstation stores. I would assume Nintendo does the same thing.

    It also sounds like Valve’s price parity agreement only applies to Steam keys. So, if a developer or publisher wanted to provide the game through their own storefront or on another third-party platform then they could charge whatever they wanted.

    As for the 30% cut being excessive, I don’t know if it is or not, but storing data at the scale that Valve does costs a lot of money, not to mention the costs associated with ensuring the data’s integrity and distributing the data to their users all over the world at reasonable speeds. In all likelihood they are running multiple data centers on multiple continents with 100s of petabytes of storage each with some extremely high speed networking within the individual data centers, between the data centers, and out to the wider internet. Data hosting, especially for global availability, is damn expensive.


  • Something I only saw mentioned in a somewhat snarky comment in this thread (apologies if I missed it elsewhere) is that Windows has the option to do a full system image backup.

    If you have an external hdd or a nas, from the Windows Backup applet in control panel (not settings) you can create a system image that will contain a full backup of your C: drive and, optionally other drives in your system. You can then restore that backup from the recovery options in your windows install media.

    For the windows install media, I’d recommend using the windows media creation tool to create a usb installer on a separate usb key from your Linux installer and then setting it aside just in case. Trying to create windows install media from within Linux is, while not impossible, difficult.

    Obviously, you should do all of this before committing to installing Linux to disk. Most Linux install media also functions as a live Linux environment from which you can try things out and see if things will work for you.


  • This is some good advice. I’d add two caveats though: - For learning the distro’s package manager, while I’d say it’s definitely good to learn it (and do so early on), I’d also say beginners should probably stay away from the command line version of it unless it’s absolutely needed. - For running commands from random websites rather than a blanket prohibition, I’d say don’t do it unless you can confidently say you understand what the command will do and are willing to take the risk that you’re wrong.


  • My experience has been that 1440p is noticeable jump in quality on desktop monitors but less so laptops. On desktop 4K is virtually unnoticeable, a high refresh rate, HDR, and OLED are far more noticeable.

    For TV, I’ve found that it depends more on distance from the screen and resolution and bit rate of the media. I sit about 8’ from a 65” 4K tv and the difference between Blu-ray quality at 1080p and 4K is night and day.


  • I wouldn’t say I’m new to Ubisoft, more that they haven’t released a game I’ve been interested in playing since Assassin’s Creed: Revelations.

    As for day one patches being a necessity for games, I would argue that if a game has major game breaking bugs on final release (AKA launch day) then the game isn’t worth playing, much less spending money on.

    If a game can’t even install on a system that meets its minimum requirements without needing a patch, then I’d say that’s a feature not a bug. Since it tells me that I should strongly reconsider purchasing anything from that publisher in the future.


  • Bit late to respond, but as someone else pointed out, physical PC games are virtually nonexistent. Even the collector’s edition of Baldur’s Gate 3 I recently bought came as a steam key and a disk with the steam client installer and a few files for the game to make Steam think the game is installed and force an update. I was pretty disappointed by that.

    And no, most people don’t have a blu-ray drive or any kind of optical media reader in their PCs these days.

    As for whether or not disks that large are printed on by publishers, most physical PS5 games are printed in disks of that capacity as are 4K blu-ray releases of movies.


  • Bookworm, Trixie, and Sid all currently support a total of 10 different architectures.

    And looking through the Wikipedia article for Debian’s version history, most of the dropped architectures were functionally obsolete when they were dropped, or like the Motorola 68000, when support was added. (notable exceptions being IA-64 which was dropped 4 years before intel discontinued it, SPARC which is still supported by Oracle, and PowerPC.)


  • There is a local Administrator account in an AD environment (just like on all Windows systems), but that may be disabled.

    As for the domain users, you have a locally created profile and because it caches your credentials you can sign in offline, but your account isn’t local in the sense that you could sign in offline (or without access to the domain) indefinitely. For on-prem AD, at least with 2012R2, 2012, and 2008R2 (the last versions I worked with, so can’t speak for newer) by default the length that clients held onto that cache was 30 days, but it was configurable in Group Policy. If your device was away from the domain for longer than that you would no longer be able to sign in.

    Depending on how your domain is configured you might even have your profile redirected to a network share somewhere, making the account even less local.

    Microsoft accounts on personal devices function in basically the same way. If they’re offline for too long you stop being able to logon, but you won’t lose data in your user folder (unless you’ve setup profile redirection to One Drive or an SMB share on a NAS).

    In neither of those scenarios would I say your account is local, because a network connection is required for initial sign in and then periodically afterwards to be able to use the device with your account.