Two months ago they released it: https://www.reddit.com/r/starcitizen/comments/1eo7m5w/the_new_hauling_missions_are_a_ton_of_fun_but/
Why you hate this game is a mystery. It hasn’t done anything to you and is working to fulfill the promises it made. But you are acting like a 3 year old child who wants it immediately and fuck the waiting.
All of the complaints against Star Citizen and CiG are made by folks who don’t understand how games are made AND believe the people who make them, like Randy Pitchford, Peter Molyneux, Emoji Imagine, and others. Game designers talk about all the features that they want and then meet reality and have to pull those features back or cut them from the game.
A publisher traditionally puts limits and deadlines on funding, requiring a developer to meet a criteria to get paid and continue development. The publisher will preview builds and give feedback on game mechanics or broader suggestions for game polish.
Game designers who see success begin to dream big and will eventually pitch an idea that they can’t make because the money or time needed to implement the feature would prohibit the game from releasing in a timely manner. Chris Roberts made all of the Wing Commander series. He has a track record of making games that were so big and full of features that they inevitably see many features missing from the final game. Freelancer is the one everyone thinks of when they think chopped up Chris Roberts game.
Star Citizen has no publisher to guide the veteran game developer. This allows Star Citizen to change game engines 3 times, having to rebuild much of their progress each time. Any why change the game engines? They were forced to because Crytek are bitches who wanted that giant pile of crowdfunding Star Citizen has gathered. Crytek forced the game to stop development - which is a large part of the delay in getting the game to market.
People don’t know or care about the actual reason Star Citizen is still being developed instead of being released years ago. Most of you don’t care, but given the circumstances, no one could do any better.
“People give them money for a game” as a business model seems to be applied evenly for everyone else except CIG and Star Citizen. They were given money by fans to make a game. It currently is playable and is in active development. You put up an example where the game has similar systems but radically different gameplay. Star Citizen has gameplay, it is a fun activity to play with friends and it has a thriving ecosystem (despite your clearly untrue claim otherwise). You don’t play it, only know about it in the abstract, and don’t seem to understand game development.
Hating Star Citizen feels less like genuine criticism and more like angry people grasping at a meme.
Seeing is believing and it would sway myself and many more. Until then, it is just another article written based on an unsubstantiated reddit post. And I’ve seen enough Reddit posts be bullshit to need to see that NDA before believing.
Some folks like bottom performers. ( ͡° ͜ʖ ͡°)
Reminds me of Guns of Icarus meets World’s Adrift. Looks fun.
Game is called Hawthorn
Apple and Nvidia hate each other due to some failed business history between them. Apple didn’t like Nvidia chips failing and hurting the MacBook reputation. Nvidia didn’t like being thrown under the bus when the MacBook problem started to surface.
Since 2008/09 they have refused to even joke about doing business together.
Have they stopped using their launcher? The only way I will ever play an Ubisoft game is if they ditch that jank ass launcher.
Loyalty means nothing to an American company.
Zomboid started as a Sims mod that has taken on its own world and systems. Imagine the Sims, but a zombie simulator with very detailed and in depth health and healing, food and drink cook, crafting, driving, etc.
They aren’t wrong that it looks like the Sims, but that also doesn’t make it easy or boring.
Yeah, forget Deadlock exists.
So just like other Valve projects, the third one is gone forever.
They are
But why a bean company?
I guess I will be the voice of reason and say I hope it has a good free fly weekend. Having played the last 2 free fly events, I look forward to seeing the state of the game. I can’t wait to get into a zero G gunfight on a ship.
Traditional, pre-2006, beta tests were bug hunts in feature complete software. Then public beta tests became a thing that rapidly evolved into marketing for a finished game. Most public betas don’t see any bugs fixed on launch.
Dark Tide hardly works. The “cultists” that are everywhere are usually chaos and die to a stern glare. The game has serious grind problems. The over-the-top waves of 40k make for really boring gameplay.
I am safer by not giving my information to a company that can’t stop hackers from revealing all the details about the people who have PSN accounts. Sony just throws our data and privacy into the void and doesn’t actually care about the loss. They either need bigger fines on a more consistent frequency levied against them or they need to drop the PSN account requirements and learn how to make money like they did before PSN.