• 14 Posts
  • 114 Comments
Joined 5 months ago
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Cake day: July 6th, 2024

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  • Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet.

    I took fault with that as well.

    I am a developer who makes games on the side. I mostly do gamejams and release games on itch.io. It’s a pretty positive community.

    But I did get one comment (only one) that some troll told me to stick to my day job. Like I am? I do this to create art and fun, and make bank working a boring software job. I put all my passion into making this game in a short gamejam window.

    I know some fans love reading about “the struggle”. They see the developer eating ramen and crunching 160 hours as passion. To me, that’s abuse. Because survivors bias, there are people with 100x the passion but their game doesn’t sell.

    Everyone who puts out a game is doing it for different reasons. You have no idea if the dev team was crunching late hours while their child was dying from cancer. Or if they were coding this on their golden yacht using AI bots. To judge them because they don’t share that as not having passion?

    It’s a toxic metric and would strongly recommend removing it.



  • Ubisoft games have such a weird “design by committee” feel to it. Like they poll the internet every few weeks and make decisions off of that. New hot game has battle pass? WE HAVE BATTLE PASS.

    They also seem to follow a checklist of mediocrity. Every game needs a dozen collectable items. Every game needs to have the same l types of quests that GTA3 had. Every game has to have a massive open world. Every game needs a online component and live service. Every game needs a incredible hook, which then they Marvel-safe it to avoid offending online babies.

    Their games come off with 7/10 energy. Ubisoft games don’t move the needle. They’re pretty adequate as a game. But when I have thousands of games to choose from every year… Ill pass.








  • Oh man same!

    2000s, with permission from the HS computer teacher, I was installing Red Hat on a few computers. It was ROUGH. Like, yeah we got it to show a desktop, but it was a nightmare to use anything but the basic applications. Windows just worked and after a few months, went back to that.

    Only during the pandemic did I finally go Linux. Started with ElementaryOS (highly recommend for old people) and went through a dozen other flavors. What really pushed me to expert level was setting up Linux servers.

    I no longer code on a Windows machine (unless I have to), and absolutely would recommend Linux to any end user. And now with Steam Deck/SteamOS, it’s only getting better. My gaming computer is still Windows, but I’m going to let it sunset. I barely use it except to play high-spec games that aren’t on Steam Deck. But that’s getting rarer and rarer.