How do you sell an indie game studio? Doesn’t sound very independent even before the sale to me.
How do you sell an indie game studio? Doesn’t sound very independent even before the sale to me.
There’s still a vocal minority of people upset about all the Linux talk on Lemmy, though I find deadpan is generally a lot less risky here than it was on Reddit.
And respect for keeping the historical record accurate even if it results in an unhappy score. I do the same. 👊
It’s in the uncanny valley. Not the uncanny valley of cheaters vs people parodying cheaters, but the uncanny valley of parodying cheaters to protest the change vs parodying cheaters to say people insisting on Linux are doing so because they do want to cheat.
The negative review is a tip off, but that was my first interpretation of it (that you meant people who wanted it on Linux just want to cheat).
That might bias the results towards gaming cafes and people building test machines. Cases where an account is used but a single snapshot doesn’t necessarily reflect what they normally use or that would capture the same machine multiple times.
I think you’re overfitting to the average here with your expectations. Especially basing that on the experience level of people who would sign up for help learning how to use Windows products. And even then, the ones learning about copy/paste for the first time will likely make more noise about it then those waiting to see if you’ll teach them something new or any that ended up in your training because their work made them or something.
While the majority might lack familiarity, the 40 - 80 age range includes tons of people that have been working with computers (windows or otherwise) since before Windows was even a thing, including many who worked on Windows and/or developed applications for it. Experience will range from not knowing what windows is, knowing it’s the OS but not knowing what an OS is, to understanding what goes on in the kernel at a high level of detail.
There’s a lot of people on Windows just because of inertia and Linux can handle a lot of the use cases. It makes perfect sense to me that someone, once they’ve seen that things aren’t so scary and different on the other side of the fence, would wonder out loud about why they thought their inertia was so strong.
Your skepticism is more baffling to me than that.
And it’s why I hate capitalism as a consumer.
“People need an incentive to invent things!”
Well, if that incentive is making money instead of making a great thing, it’s probably not going to be a great thing. Great things make money.
Lol if that game is ever finished, I bet there’s going to be some people who paid way too much for a ship that turns out to completely suck but seemed ok on paper. Kinda like a PT cruiser, except it looked ok on paper.
Ah yes, the Flight Simulator and Hitman crossover expansion.
I’m glad I’ve had a few epiphanies over my gaming time that have resulted in no desire to spend any money on P2W or content skipping.
First one was in the first Turok game on N64. I was playing normally but at some point looked up the cheat codes for things like unlock all weapons, unlimited ammo, and unlocking all levels. There was one weapon that you needed to collect hidden pieces of from each level, and then you only got 3 shots with it that would pretty much AoE clear an area. There was another gun that you’d only find 2 shots of ammo for at a time that was similar. I had fun for a bit running around and shooting those guns at will, but after that it was hard to get motivated to play the game without the cheats because I knew the big weapons were basically just temporary consumables, which meant I’d probably never use them while trying to ration them for moments they’d be most useful. Using those cheat codes ruined the game for me.
The second epiphany was after raiding for a while in WoW and thinking about the loot motivation. It was a circular motivation: you get better loot so that you can raid more to get even better loot. If the loot was the main motivation, then it was pointless because the loot didn’t serve any purpose outside of the game. So it only made sense to do raiding because I enjoyed the process, not because of the rewards. And this applied to most reward mechanisms in games. Taking that logic just a bit further made me realize that P2W is actually paying money to avoid playing a game and short circuit right to getting the rewards, which was kinda pointless when the rewards were meant to improve the experience of playing the game. Either a) you don’t want to play the game at all, or b) you don’t get as much satisfaction from using the better loot or whatever because you skipped the part where you had to do it without those rewards.
And then the last one is finding PvP less satisfying when the game mechanics give significant advantages based on either time spent grinding or paying money to avoid grinding. Did I just win because of my skills or because I’ve acquired better gear? Did I just lose because the other player outplayed me or because they got better gear? And I didn’t even want to give any satisfaction to those who just paid money to win and don’t worry about what it does or doesn’t say about their skills. It’s similar to the line of thought when you know cheating is possible… Did I get beat by someone skilled enough to aim better or someone using an aim bot?
This could be intended to settle a disagreement between management people who don’t see the trend of gamers finally getting fed up with the bullshit and others who don’t call the shots but do have a finger on the pulse (or even feel that way themselves and know they aren’t alone).
I’d bet good money there’s plenty of developers and other gamers involved with a bunch of these companies watching decisions being made with horror.
Actually I bet management only allowed this to be a poll because they did notice the trend of gamers getting fed up and previous cash cows running dry, but they needed a poll because they don’t want to believe that the thing they thought was the best way to fight piracy was hated by people who would otherwise be happy to spend money on it.
I always keep thinking back to a piece of software that took weeks to get running at a job where we were development partners and then when I decided I wanted to use it with a personal project at home, I had a pirated copy running within hours. All the DRM stuff just made it into a pain for legit users while those using pirated copies never even saw that after it was cracked.
And denuvo doesn’t even stop sucking once you get it running the first time, it will be wasting CPU cycles and memory bandwidth until the publisher decides it’s not worth paying the license fee for anymore.
When trying to find a copy of Forza 4 (or one of them) after being disappointed with the cut down version they had on gamepass, I discovered it couldn’t be sold anymore because of a deal MS made with Porsche that eventually ran out.
Also set up a standardized licensing process that breaks the mini-monopolies of exclusive content.
Personally, I’d also limit copyright to specific works and not the characters, setting, etc. Then protect trademarks and use those to establish canon. Like in the MCU and DC universes, Spiderman and Batman don’t exist together, but in the Superhero Fan Universe, they are roommates and play genius billionaire vs superhuman with a sixth sense prank wars on each other.
Agreed. Especially considering uBlock origin is pretty much the main reason to use FF at all. They shouldn’t be delegating reviews of it to someone who would fuck up this badly.
Assuming this wasn’t a “test the waters” kind of thing to determine just how much they were reliant on ublock.
I’ve been using the main FF build for a while now but I’m wondering if I should start looking at the various fork options.
Oh yeah, not just for others who want it but also to cause max pain to scalpers when others can get what they want to sell for cheaper than the scalpers paid for it in the first place. If the price stays the same, there’s a good chance the scalpers will be able to at least cut their losses by selling at a slight discount (or even at par if they find the right location for a “you could have this in your hands right now instead of having to go to the store” kinda deal).
This is why I like seeing new tech with a high launch price. Even if I want one, I’m patient, and it would be worth seeing a bunch of scalpers get fucked from just assuming that initial demand will set the price even higher.
I hope they thought they had to wait in an uncomfortable line to grab the ones they got and that the store only offers exchanges and no refunds.
Wait does that mean I can only have up to 4 billion games on my client before the game list overflows and I start losing games at the end of the list?
I’ve got Gran Turismo 7 and it’s great in some ways but they ruined the pacing of the game. It hands out cars like they expire in less than a week. It can be fun to try out a whole bunch of different cars, but there’s not much sense of progression like the older ones gave.
I remember building a connection to some of the cars in older games. When you bought a car, it was meaningful because it took time to win enough money to afford something, and then I’d spend a while upgrading it until eventually hitting a ceiling and needing a better car to upgrade to progress to more races. And then add some variety with a few races with rules or restrictions along the way to give a reason to buy some other cards in the same tier, but then then it would be a big decision.
In GT7, all except the top end supercars feel like an afterthought, my garage gets filled for free as I win races, and any time I want to try a different car, first thing I do is buy most or all of the upgrades because it’s all trivial. Race with limiting rules? Ok, give me 5 minutes and I’ll find, buy, and max out another car to win this one.
Granted, it has more of an emphasis on the driving than the older ones did (where you could usually take your super car into whatever races your wanted and see how many times you could lap everyone), but I think I like the progressing through cars part more than the racing part and GT7 is disappointing in that regard compared to GT4 or GT3.
This isn’t really about safety, it’s about gun manufacturer profits.
Sounds like the first was made with the mindset of, “it would be cool to make a game that does x, let’s do that and see if it will make money” while the second one was more of a, “all we gotta do is make a game that does x and we’ll make a ton of money!”
That uninstalling python2 bit reminds me of stories of users deleting their system32 folder to free up disk space.