Sometimes I make video games

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Joined 2 years ago
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Cake day: July 26th, 2023

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  • Frickin Dead Space remake. I’m playing through it now and even on the lowest settings it was pretty bad. My computer crashed while the shuttle was crashing, which honestly felt kind of apt

    I’ve never beat the original, but my wife wanted to see the game and has never played it. Even after tweaking things to get them running on my computer it’s still not super stable. We might have to switch to 2008

    The game looks super tense, gross, and scary. Personally, I think it’d be scarier if it was buttery smooth, but I guess there’s a certain amount of anxiety to be had wondering if walking through a door is going to freeze the game while I’m being chased by xeno horrors


  • I would love to be able to gift my unplayed games to others.

    I guess you do get into a problem where a group of people might swap the game back and forth to avoid ever having to pay for the game. But people will abuse any system, so I guess that would just be a cost of it

    If a game is still within the refund window, then maybe it should have an option to gift it. The devs / publishers could keep their money and Steam doesn’t have to process a refund. Seems like a win-win



  • If you want an out of the box distro that just works and has that old-school flavour, maybe look into Mint.

    If you want something a bit more modern, then pop_os! is something of a Linux darling

    Ubuntu probably has the widest community support. Although it does seem to have some issues

    I’m not clear on what your bugs are, but if it’s like, you run a command in the terminal and a bunch of scary sounding messages come up, that’s normal. That’s just how it likes to be

    If it’s been a while since you’ve seen used it, then I’d say Linux is probably worth another shot. It’s come a long way, and it only gets better with age



  • I haven’t played Stalker 2 so I don’t really have a dog in this fight, but it’s very politically charged and has Russian state sponsored disinformation campaigns running against it. I’m not sure that you can get a truly accurate read of it online.

    The developers are Ukrainian, and development had to be paused because their office literally turned into a warzone. The fact that the game came out at all is extremely based, and that certainly adds to the mythology around the game. But again, I haven’t played it, and gameplay-wise that doesn’t actually indicate anything about the game.

    I want the game to succeed because of the developers’ existential struggle. The people causing that existential struggle want the game to fail. Neither of us have actually played the game, so again, there’s all this bias around it and we haven’t even looked at gameplay yet.

    Be skeptical of anything you read online


  • Spotify has vaguely attributed the need for the API changes to improving security:

    • In its blog post, Spotify says that it rolled out the changes with “the aim of creating a more secure platform.”
    • In a community forum post, a Spotify employee says that “we want to reiterate the main message from the blog that we’re committed to providing a safe and secure environment for all Spotify stakeholders.” The post has many pages of replies from frustrated developers.
    • In a statement to The Verge, Spotify spokesperson Brittney Le Roy says that “as part of our ongoing work to address the security challenges that many companies navigate today, we’re making changes to our public APIs.”

    This is fairly disingenuous. The affected endpoints are all GET requests, which are read-only requests that provide some data about the track/artist/playlist/etc. There isn’t really very much potential to do anything insecure here.

    The only thing they’re securing is their hegemony.





  • Lack of familiarity with AI PCs leads to what the study describes as “misconceptions,” which include the following: 44 percent of respondents believe AI PCs are a gimmick or futuristic; 53 percent believe AI PCs are only for creative or technical professionals; 86 percent are concerned about the privacy and security of their data when using an AI PC; and 17 percent believe AI PCs are not secure or regulated.

    I guess we don’t have to worry about our data because the people selling us the machines tell us that our concerns are a misconception.

    Also kind of the manufacturer to tell us that their gimmick is not, in fact, a gimmick






  • Ah, I’m still waking up, so I must have misunderstood.

    I hadn’t considered political spending, but I didn’t get the impression we were talking about super PACs. Those are abhorrent, and undemocratic.

    My stance was that if a person wants to buy something that’s stupid, ineffective, but gives them some small degree of hope and doesn’t harm others, then they should be able to. However, I’m also of the opinion that regulators need to remove those products from the market because they’re lying to people about their efficacy.

    Ideally we’d be teaching people that snake oil doesn’t work. But the current political climate suggests that Big Snake Oil has captured the regulation, so I don’t see that happening either.



  • I haven’t played the game, so I’m not sure how accurate my help would be. It would be helpful to be able to look at some tooltips from these skills. But to my eye this looks like a talent / build system that’s fairly common in ARPGS.

    My most basic assumption is that every so often you’ll level up and be able to pick one of these skills. They’ll provide some kind of effect which is tied to an active skill (Red, Blue, and Purple appear to be likely), or a passive bonus (Orange, Yellow, and Green I’d guesss).

    The arrows are throwing me off a little bit because sometimes they point in both directions, and other times they appear to loop. Usually these might mark a pre-requisite skill, so if it shows [A] <-- [B] then that implies that before you can acquire A you must first acquire B.

    If I had to guess, [A] <–> [B] implies either you can freely choose between A and B, or perhaps once you select A you must select B before you can select A again.

    The loops feel weird though (notably in the yellow block). I guess that means that whatever skill you start with, you must then select clockwise from there.

    There’s a great variety in how games will implement this sort of thing, but in general there’s usually a way to get a tooltip with a more complete description of what each thing does. Usually that would be by hovering over the icon, but some games include an encyclopedia of effects if they’re particularly involved.

    The order in which you acquire these skills often influences your playstyle. Some people are going to prefer to get abilities that seem powerful quickly, and other people like to strategically synergize their build. For my part, I tend to prefer acquiring passive bonuses that increase my experience/luck/currency to more easily game the system.